CGTalk > Software > Autodesk Maya
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 11-07-2012, 11:15 AM   #1
jackson five
no Company
Join Date: Nov 2011
Posts: 66
What is the best way in the world to bake normal occlusion and shadowmaps

i want to convert some buildings with 1000 polys to 8 polys i was trying with transfer maps in maya and couldn`t get any good results infact, some black spots popping all over the mesh after baking.
i wonder what would be the best way to bake normal maps for houses and buildings.
Old 11-08-2012, 03:20 AM   #2
Columbus, USA
Join Date: Sep 2006
Posts: 56

xNormal is great for baking maps.
Old 11-08-2012, 09:16 AM   #3
DeadlyNightshade's Avatar
Martin Dahlin
Jr. Technical Artist
Stockholm, Sweden
Join Date: Jul 2012
Posts: 905
I always use a combination of xNormal and Maya mental ray (transfer maps).
Black spots can be the result of many things:
-Source mesh penetrating the cage
-Insufficient rays, resulting in noise on the AO map
-Corrupt geometry on the mesh
-Overlapping UV shells

You should first check your geometry with the "Cleanup" tool in Maya. You want to look for this:
-Lamina faces
-Nonmanifold geometry
-Zero-length edges
-Zero-geometry faces

You can also check for faces with zero map area. They tent to appear on complex objects if you are just using Maya's native crap-unwrappers (I use Roadkill and never get them).
Nightshade UV Editor (script for Maya) - Extends Maya's default UV Texture Editor with additional tools.

Last edited by DeadlyNightshade : 11-08-2012 at 09:24 AM.
Old 11-08-2012, 09:16 AM   #4
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,479
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:34 AM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.