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Old 10-24-2012, 10:41 AM   #1
New Member
changzhi, China
Join Date: Oct 2012
Posts: 2
Thumbs up how can i set materials to same objects in different scenes

hello!i am a fresh man.when i complished one part of the whole animation i saved the scene,so i have different scenes containing different parts of the animation and objects with the same defaut material "labert 1".now ,i texture all objects in right materials in one scene.But how can i do with the other ones?i can import the materials in every scene and texture the objects,however ,it means a huge and boring work.
Need your help!every answer will be appreciated!
Old 10-30-2012, 11:52 AM   #2
Zahid Hasan Zitu
Sylhet, Bangladesh
Join Date: Jul 2012
Posts: 171
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i think it's completely scripting task. And by the time you write your script, you can get your work done by hand.
Old 10-30-2012, 01:16 PM   #3
THExDUKE's Avatar
Erce Erim
3D Generalist
Join Date: Oct 2008
Posts: 494
You should have referenced your model. E.g. you have your model_final.mb, which is shaded and textured. And that you reference in different scenes where you have different animations. That way, you can change the texture or shader in your model_final.mb and it will automatically be updated in all the other files, since its referenced there.

But in your particular situation, I think you need to do it by hand. You could maybe save some presets for settings, but youŽll have load your textures for each shader manually I suppose.
Cheers Duke

Old 10-30-2012, 04:53 PM   #4
gmask's Avatar
Power Sitting
Topanga, USA
Join Date: Oct 2002
Posts: 6,937
You could also just reference the shader and then assign it to your model in the separate scenes.
blah blah blah
Old 10-31-2012, 12:41 PM   #5
Mitch Rosefelt
OutThereSumwhere, USA
Join Date: Jan 2008
Posts: 1,045
If this will be an ongoing issue, use one of the referencing suggestions.
If this is an infrequent fix:
1) In the scene with the correct textures, create a simple object like a faceted cube or plane and assign the texture you want to copy to various faces.
2) (Optional). In the target scene, assign the default texture to all of the target objects, then to keep things clean, remove the unused textures from the scene (File/Optimize Scene).
3) Copy/Paste, or import the multi-textured simple object into the target scene. Use a renaming utility to remove 'pasted__' from all nodes. Reassign textures with Hypershade or RMB.
If animation couldn't change the world, it wouldn't be such a Micky-Mouse place.

Last edited by EightBit : 10-31-2012 at 12:45 PM.
Old 10-31-2012, 12:41 PM   #6
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