Viewport fluid transparent plane problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2012
Viewport fluid transparent plane problem

Hi everyone,

I have a problem in my maya scene. I have Maya 2013, my graphic card is a Quadro 2000. I'm working on a project where I render everything from the viewport, so I need the viewport image to be perfect.

I'm using Maya Fluid to make fog, along with transparent png images used as sprites for textures. Sometimes, the viewport is fine, and at some other places, the viewport show fringes around the transparent edges of the textures. Does anyone know how to solve this issue ? I tried replacing my Lamberts with CGFX shaders, which then doesn't work anymore when combined with Hardware Fog, which I need to create a real time depth pass...

  10 October 2012
Have you tried turning Polygon Transparency Sorting on the shader? Might be a zdepth fight problem related to opengl.
  10 October 2012
The polygon transparency sorting is already enabled. OpenGL fight ? How to solve this ?
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:03 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.