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Old 10-22-2012, 08:57 PM   #1
bluelk
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Question Is this a correct "gamma correction workflow"?

Hi people,

I was reading and the people say that the Maya color picker works in sRGB, but the output render must be Linear sRGB, therefore I need to connect a gamma node 0.454 to the color channel, every time I have a new material to have a correct render. Anyone know if there is another no-time-consuming-method to avoid this process.

Best regards!
 
Old 10-22-2012, 10:12 PM   #2
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Old 10-23-2012, 03:15 AM   #3
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If you want to apply the same gamma value for all of the elements at render time, try using mental ray lens exposure_simple node to control the render.
 
Old 10-23-2012, 03:15 AM   #4
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