Is this a correct "gamma correction workflow"?

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Old 10 October 2012   #1
Question Is this a correct "gamma correction workflow"?

Hi people,

I was reading and the people say that the Maya color picker works in sRGB, but the output render must be Linear sRGB, therefore I need to connect a gamma node 0.454 to the color channel, every time I have a new material to have a correct render. Anyone know if there is another no-time-consuming-method to avoid this process.

Best regards!
 
Old 10 October 2012   #2
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Old 10 October 2012   #3
If you want to apply the same gamma value for all of the elements at render time, try using mental ray lens exposure_simple node to control the render.
 
Old 10 October 2012   #4
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