Is this a correct "gamma correction workflow"?

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  10 October 2012
Question Is this a correct "gamma correction workflow"?

Hi people,

I was reading and the people say that the Maya color picker works in sRGB, but the output render must be Linear sRGB, therefore I need to connect a gamma node 0.454 to the color channel, every time I have a new material to have a correct render. Anyone know if there is another no-time-consuming-method to avoid this process.

Best regards!
  10 October 2012
If you want to apply the same gamma value for all of the elements at render time, try using mental ray lens exposure_simple node to control the render.
  10 October 2012
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