Banging my head on my desk

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  10 October 2012
Unhappy Banging my head on my desk

I'm just starting out learning Maya and am practicing sculpting polygons. I've chopped my polygon in half, roughly sculpted the half face, and then alined all of the edges of the border to a vertical grid line. But when I mirror my object, I can't get it to mirror in the proper spot, it is mirroring in the proper direction, but instead of joining along my border it is overlapping with the existing side by a couple of grid lines. I've spent a couple of hours now trying to change the line my mirror pivots on, but I can't get it to work properly.
  10 October 2012
I always do this: model half of the model. snap the pivot point by pressing insert and then holding v and dragging the pivot point to the center were u want to mirror from.

then copy the object and just type in a negative value of what u already have in the scale attribute.
Voxels for dinner.
_____________ maya vfx blog
  10 October 2012
It's because your object pivot isn't centered.
When you have the move, scale or rotate tool active, press D (pivot) and X (snap to grid) and snap the pivot to say, the origin (0,0,0) - and then mirror the mesh.
Nightshade UV Editor (script for Maya) - Extends Maya's default UV Texture Editor with additional tools.
  10 October 2012
you should see my forehead.... it is the pivot yes
Reel 2014 and RnD
  10 October 2012
Well either the pivot is off, or you are doing both scale and translate when you create your instance/mirror (translate should be 0).
Nightshade UV Editor (script for Maya) - Extends Maya's default UV Texture Editor with additional tools.
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:03 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.