Banging my head on my desk

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Old 10 October 2012   #1
Unhappy Banging my head on my desk

I'm just starting out learning Maya and am practicing sculpting polygons. I've chopped my polygon in half, roughly sculpted the half face, and then alined all of the edges of the border to a vertical grid line. But when I mirror my object, I can't get it to mirror in the proper spot, it is mirroring in the proper direction, but instead of joining along my border it is overlapping with the existing side by a couple of grid lines. I've spent a couple of hours now trying to change the line my mirror pivots on, but I can't get it to work properly.
 
Old 10 October 2012   #2
I always do this: model half of the model. snap the pivot point by pressing insert and then holding v and dragging the pivot point to the center were u want to mirror from.

then copy the object and just type in a negative value of what u already have in the scale attribute.
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Old 10 October 2012   #3
It's because your object pivot isn't centered.
When you have the move, scale or rotate tool active, press D (pivot) and X (snap to grid) and snap the pivot to say, the origin (0,0,0) - and then mirror the mesh.
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Old 10 October 2012   #4
you should see my forehead.... it is the pivot yes
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Old 10 October 2012   #5
Well either the pivot is off, or you are doing both scale and translate when you create your instance/mirror (translate should be 0).
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Old 10 October 2012   #6
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