Mirroring in Maya (maybe a noob question :)

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  10 October 2012
Mirroring in Maya (maybe a noob question :)

Hi!

I've just started learning Maya and I have a problem when I'm modeling.
I want to use a mirror when I do the model, like in ZBrush. I want a real time refresh on the other side. I do this with the Duplicate special (scale: -1) option. It works correctly, but when I move the center vertexes, edges or faces, it creates a hole (or an overlap) between the two meshes. I don't want to manually fix them all time.
In Blender there is an easy way to do that.
In this video there is the problem and the solution (in Blender). Is there something like that in Maya?

Thank you!
 
  10 October 2012
I'm assuming combining the two objects is out of the question. You can always put the pivot point on the center line, this will allow you to move the faces like in the video. Select your face, verts, etc. Then hit the 'insert' key on your keybard and move the manipulator to the center, you can use the 'v' key to snap it to a vert for precision, or even the 'c' key to snap it to an edge.
 
  10 October 2012
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