Mirroring in Maya (maybe a noob question :)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2012
Mirroring in Maya (maybe a noob question :)


I've just started learning Maya and I have a problem when I'm modeling.
I want to use a mirror when I do the model, like in ZBrush. I want a real time refresh on the other side. I do this with the Duplicate special (scale: -1) option. It works correctly, but when I move the center vertexes, edges or faces, it creates a hole (or an overlap) between the two meshes. I don't want to manually fix them all time.
In Blender there is an easy way to do that.
In this video there is the problem and the solution (in Blender). Is there something like that in Maya?

Thank you!
  10 October 2012
I'm assuming combining the two objects is out of the question. You can always put the pivot point on the center line, this will allow you to move the faces like in the video. Select your face, verts, etc. Then hit the 'insert' key on your keybard and move the manipulator to the center, you can use the 'v' key to snap it to a vert for precision, or even the 'c' key to snap it to an edge.
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:14 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.