asset builder

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Old 09 September 2012   #1
asset builder

http://www.youtube.com/watch?v=eQKSn6yZ_5M
 
Old 09 September 2012   #2
So what is that? Neither your post nor your video really explains that.
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Nightshade UV Editor (script for Maya) - Extends Maya's default UV Texture Editor with additional tools.
 
Old 09 September 2012   #3
Originally Posted by DeadlyNightshade: So what is that? Neither your post nor your video really explains that.


In current maya version native nodeditor not useful for stable work with nodes.
You need remember something like bookmarks.

In this implementation all works in containers and you work only in current container. After that you may export any container.If you look in exported file you will see that there is just container with contents and 3 nodes - hyperView, hypergraph, hyperGraphInfo --> nodes for save your current layout. All layout info saved with container. When you activate new container the nodeEditor show correct layout of your nodes. Something more like houdini. No bookmarks, no free nodes. With containers you can see more stable import and export of nodes from different versions of maya.
In next video i will see how containers will packed you nodes.

Last edited by vux : 09 September 2012 at 01:55 AM.
 
Old 09 September 2012   #4
So it's a hypergraph with extended functionality and a better overview of node creation/editing? So what features does it have that Maya's default editors don't have?
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Nightshade UV Editor (script for Maya) - Extends Maya's default UV Texture Editor with additional tools.
 
Old 09 September 2012   #5
Originally Posted by DeadlyNightshade: So it's a hypergraph with extended functionality and a better overview of node creation/editing? So what features does it have that Maya's default editors don't have?


1. Strong control of nodes layout.
2. Inplace collaps\expand of subnetworks to containers
3. Transfer selected nodes. For example swap 2 meshes in big network.
3. Plugining of more highlevel nodes that know what connections work with. For example geometry-data nodes
4. Edit numeric\bool\... attributes under mouse.

Not all complete but very big asset of ideas in brain about procedural node-editor in maya. Plus soup nodes of cource ...
 
Old 09 September 2012   #6
looks nice

nice .. can we test it ?
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Old 09 September 2012   #7
Originally Posted by Firas: nice .. can we test it ?


not at this stage...
 
Old 10 October 2012   #8
http://www.youtube.com/watch?v=nyDe3rAeBI0&feature=plcp
 
Old 10 October 2012   #9
***** 5 stars

Alexey, THATS AWESOME .. can i help u in testing it ?
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www.infofillers.tv - Behance
 
Old 10 October 2012   #10
a bit later...
 
Old 10 October 2012   #11
This video show that if you collapse nodes to container that unselected connections are published to container.
Maya node editor dont show connections to published attributes. But its not so difficult to realize in near future

http://youtu.be/D4sR6R3_t2Q
 
Old 10 October 2012   #12
hotkey P to publish attribute under mouse to parent container

http://youtu.be/ZTEiKDYdB7k
 
Old 10 October 2012   #13
create simple asset
http://youtu.be/LvdfkprNZQ8
 
Old 10 October 2012   #14
Realtime houdini network in maya container. All procedural. You build your model in maya viewport. It go through houdini network and back to maya. Simple example


Last edited by vux : 10 October 2012 at 03:41 PM.
 
Old 10 October 2012   #15
any new update ?

personal I think what will keep maya alive is your assetBuilder, Soup nodes and Mash nodes.

looking forward,

Firas.
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