Any way to do this in Maya

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Old 09 September 2012   #1
Any way to do this in Maya

We want to achieve an effect where a figure loses shape and merges in the ground but in a non-watery manner.

How best to achieve it in Maya.

Is it possible with fluids? If yes, we are not sure how to give fluids their initial shape similar to figure?

Best Regards
-tsans
 
Old 09 September 2012   #2
Originally Posted by tejvirs1: We want to achieve an effect where a figure loses shape and merges in the ground but in a non-watery manner.

How best to achieve it in Maya.

Is it possible with fluids? If yes, we are not sure how to give fluids their initial shape similar to figure?

Best Regards
-tsans


Yes. Emit fluids from a plane. You need a black and white mask for the shape that will become fluids. Plug it into the "Density emission map" attribute of the fluid emitter. then plug the rgb of the texture into "fluid color" on the same emitter and make sure that "emit fluid color" is checked. Also make sure density and color method is set to dynamic grid.
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Old 09 September 2012   #3
Hi lostparanoia,

But emitting from plane would work for a 2d fluid only, right?
 
Old 09 September 2012   #4
Originally Posted by tejvirs1: Hi lostparanoia,

But emitting from plane would work for a 2d fluid only, right?


Nope. it works for 3D fluids as well. Select your plane and your fluid container and then add/edit contents/Emit from object.
__________________
"No, the movement is good, it just has to travel faster from spot A to spot B in the same amount of time."
 
Old 09 September 2012   #5
Are there other ways apart from fluids also?
 
Old 09 September 2012   #6
there are probably 1000 different ways to do it. it all depends on what you want it to look like.
__________________
"No, the movement is good, it just has to travel faster from spot A to spot B in the same amount of time."
 
Old 09 September 2012   #7
You could render your figure and use an alpha channel to dissolve it in postproduction. Disappearence to the ground could be done with a mask going down to the ground.
Try this in combination with a noisy mask of your figure.

Do you have an example for what you are trying to achieve?
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Old 09 September 2012   #8
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