boolean shader in mental ray

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Old 09 September 2012   #1
boolean shader in mental ray

i can't find this because i don't recall what it was called but while i was looking at documentation for a different shader there was an example of using a shader in mental ray to subtract geometry from another mesh at render time... just like the render feature in renderman. anybody know what it is?
 
Old 09 September 2012   #2
the puppet shaders (shaders_p/ megaTK) had a mental ray shader for this.
 
Old 09 September 2012   #3
thanks. i'll use that but it's gonna drive me nuts not knowing if what i saw was even real
 
Old 09 September 2012   #4
yeah cgs shader equivalent (renderman) in puppet shader

http://www.puppet.tfdv.com/shaders_p/docs/p_csg.html

new version here -- read through the posts on that page, the last page mentions a bug with CSG.
http://forums.cgsociety.org/showthr...p?f=87&t=842337

occlusion doesn't fully work on the inside cut from when i tested it not long ago, just fyi
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Old 09 September 2012   #5
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