|08 August 2012||#1|
Join Date: Nov 2011
maya facial rigging with blendshapes
im having trouble using blendshapes in maya for facial riggingg
i can create a blendshape that gives face a very specific expression
but having trouble layering the blendshapes together
like i only seem to be able to get 1 blendshape to work on my face
its like 1 blendshape over writes the other blendshape, replaces it
like, if i have one side of the cheek raising up and out, thats a blendshape
and i wanted another blendshape doing the same thing on the other side of the face
how would i do that?
Last edited by neil-w2 : 08 August 2012 at 04:01 PM.
|08 August 2012||#2|
Join Date: Dec 2005
Are you adding each blendmodel under a new blendshape deformer, or do you select all of them, and add them to the same blendshape deformer?
I usually do the latter, and that works fine.
Just select all of your shapes, then the base model, and then add the blendshape deformer.
Now you should see all blend shapes in the channel box or in the special blendshape window
|08 August 2012||#4|
Join Date: Nov 2007
Originally Posted by neil-w2: blendmodel under a new blendshape deformerWait - If I understand you correctly: you're adding a NEW blendshape DEFORMER for every blend shape target you have? That's wrong. All your blendshape models (targets) should be going into the ONE and ONLY blendshape deformer on your main model. Then they will all play nicely together.
think it has something to do with the deformation order
but shouldnt it just work with
target shape optoings> inbetween set to off
If you are doing the latter (i.e. using only one blendshape deformer), and it's still not working then I'm not entirely sure what's going wrong. Post your scene if you want.
|10 October 2012||#6|
Join Date: Sep 2003
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