Originally Posted by BoostAbuse
You're a gamer though right? Look at where the games industry is heading - DX11 has been around for some time and you've got places like Crytek, DICE, Epic all pushing it and geniuses like John Carmack finding even more ways to push hardware to the limits. I spent many years in the games industry and the biggest disconnect is the fact you're basically in an environment that looks or represents nothing of your final target. That said I hear the Linux/Mac folks saying the same thing that they want the OpenGL 4.0 stuff and all these screen space effects as well so they too can iterate faster with something more representative of their final deliverable. You know I've got your back
It's bloody superb. I just received my Lacie 1TB Little Big Disk and have it setup as a two drive unit with dual 512gb SSD's so I can have projects/photos on one HFS partition and my games and large scene files on my NTFS drive (only carved out 40gb for Bootcamp).
Me, a gamer? No, not really. I was many years ago and I consider the golden age of gaming to be the 8, 16 and 32-bit generations, which peaked with the Sega Saturn. Nowadays I have little to no patience for them and generally find them a waste of my time.
DX certainly has it's advantages, as pointed out by your examples. What I inherently dislike about it is it's proprietary nature. It is, and always will be locked down to MS Operating Systems. It will never find it's way to Linux or OSX for better or for worse. That to me is a detriment to the advancement of 3D, no matter how much anyone extols it's features.
It's good to now you're fighting our corner though!