Maya DirectX11 Technology Viewport

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Old 08 August 2012   #1
Maya Directx11 Technology Preview

A little technology preview of something cool the team has been slugging away on

Model and textures by Jesse Sandifer, images by Marcel de Jong.

My opinions do not represent those of my employer.

Last edited by BoostAbuse : 08 August 2012 at 08:42 PM.
Old 08 August 2012   #2
Very exciting viewport tech! Nice job guys
Make 'waves!
Old 08 August 2012   #3
Cool, but will it support volume shader, fluids and particles?
Old 08 August 2012   #4
This looks pretty slick, I'm excited to see where you guys go with this!
Old 08 August 2012   #5
Looks nice. mac and linux users seem to be left in the cold though with directx.
"Any intelligent fool can make things bigger, more complex & more violent..." Einstein
Old 08 August 2012   #6
Real-time DX11 displacement mapping in the viewport? Mmm
Old 08 August 2012   #7
can it completely replace the standard viewport?
Old 08 August 2012   #8
Nice work.

Waiting for the day when the Viewport replaces Mental Ray
Old 08 August 2012   #9
Thanks for sharing Boost!
Old 08 August 2012   #10
Notice the 4 new buttons in the viewport toolbar. To me they look like:
  • Ambient Occlusion
  • Motion Blur
  • Displacement (Only one I'm not really sure about)
  • Depth of Field
Any improvement is a good improvement! (Doh!)

Old 08 August 2012   #11
You know that the viewport 2.0 already supports realtime AO and motion blur, right?
Old 08 August 2012   #12
... and depth of field
Steam Punk Challenge
Old 08 August 2012   #13
Originally Posted by delvi: You know that the viewport 2.0 already supports realtime AO and motion blur, right?

Yep..hence the (Doh!).

Old 08 August 2012   #14
Hmm...isn't this somewhat similar to what Mudbox already has?
Happy beebee smile time.....----> My work
Old 08 August 2012   #15
It is very nice, but I hope that it also would accurately preview mental ray's settings. Will viewport 2.0 be tonemapped according to mia exposure's settings? Will lights with raytrace shadows checked cast shadows in the viewport (i don't want to have realtime raytracing of course but it would be nice to see a shadow map representation of a raytrace shadows in realtime)?
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