Maya DirectX11 Technology Viewport

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  08 August 2012
Maya Directx11 Technology Preview

A little technology preview of something cool the team has been slugging away on



Model and textures by Jesse Sandifer, images by Marcel de Jong.

http://area.autodesk.com/blogs/marc...hnology-preview

-s
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Last edited by BoostAbuse : 08 August 2012 at 08:42 PM.
 
  08 August 2012
Very exciting viewport tech! Nice job guys
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  08 August 2012
Cool, but will it support volume shader, fluids and particles?
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http://vimeo.com/18521385
 
  08 August 2012
This looks pretty slick, I'm excited to see where you guys go with this!
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  08 August 2012
Looks nice. mac and linux users seem to be left in the cold though with directx.
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  08 August 2012
Real-time DX11 displacement mapping in the viewport? Mmm
 
  08 August 2012
can it completely replace the standard viewport?
 
  08 August 2012
Nice work.

Waiting for the day when the Viewport replaces Mental Ray
 
  08 August 2012
Thanks for sharing Boost!
 
  08 August 2012
Notice the 4 new buttons in the viewport toolbar. To me they look like:
  • Ambient Occlusion
  • Motion Blur
  • Displacement (Only one I'm not really sure about)
  • Depth of Field
Any improvement is a good improvement! (Doh!)

-N
 
  08 August 2012
You know that the viewport 2.0 already supports realtime AO and motion blur, right?
 
  08 August 2012
... and depth of field
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  08 August 2012
Originally Posted by delvi: You know that the viewport 2.0 already supports realtime AO and motion blur, right?


Yep..hence the (Doh!).

-N
 
  08 August 2012
Hmm...isn't this somewhat similar to what Mudbox already has?
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  08 August 2012
It is very nice, but I hope that it also would accurately preview mental ray's settings. Will viewport 2.0 be tonemapped according to mia exposure's settings? Will lights with raytrace shadows checked cast shadows in the viewport (i don't want to have realtime raytracing of course but it would be nice to see a shadow map representation of a raytrace shadows in realtime)?
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