Maya DirectX11 Technology Viewport

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 08 August 2012   #1
Maya Directx11 Technology Preview

A little technology preview of something cool the team has been slugging away on



Model and textures by Jesse Sandifer, images by Marcel de Jong.

http://area.autodesk.com/blogs/marc...hnology-preview

-s
__________________
My opinions do not represent those of my employer.

Last edited by BoostAbuse : 08 August 2012 at 08:42 PM.
 
Old 08 August 2012   #2
Very exciting viewport tech! Nice job guys
__________________
Make 'waves!
 
Old 08 August 2012   #3
Cool, but will it support volume shader, fluids and particles?
__________________
http://vimeo.com/18521385
 
Old 08 August 2012   #4
This looks pretty slick, I'm excited to see where you guys go with this!
__________________
--
AndrewKennedy3D.com
 
Old 08 August 2012   #5
Looks nice. mac and linux users seem to be left in the cold though with directx.
__________________
"Any intelligent fool can make things bigger, more complex & more violent..." Einstein
 
Old 08 August 2012   #6
Real-time DX11 displacement mapping in the viewport? Mmm
 
Old 08 August 2012   #7
can it completely replace the standard viewport?
 
Old 08 August 2012   #8
Nice work.

Waiting for the day when the Viewport replaces Mental Ray
 
Old 08 August 2012   #9
Thanks for sharing Boost!
 
Old 08 August 2012   #10
Notice the 4 new buttons in the viewport toolbar. To me they look like:
  • Ambient Occlusion
  • Motion Blur
  • Displacement (Only one I'm not really sure about)
  • Depth of Field
Any improvement is a good improvement! (Doh!)

-N
 
Old 08 August 2012   #11
You know that the viewport 2.0 already supports realtime AO and motion blur, right?
 
Old 08 August 2012   #12
... and depth of field
__________________
Website
Steam Punk Challenge
 
Old 08 August 2012   #13
Originally Posted by delvi: You know that the viewport 2.0 already supports realtime AO and motion blur, right?


Yep..hence the (Doh!).

-N
 
Old 08 August 2012   #14
Hmm...isn't this somewhat similar to what Mudbox already has?
__________________
Happy beebee smile time.....----> My work
 
Old 08 August 2012   #15
It is very nice, but I hope that it also would accurately preview mental ray's settings. Will viewport 2.0 be tonemapped according to mia exposure's settings? Will lights with raytrace shadows checked cast shadows in the viewport (i don't want to have realtime raytracing of course but it would be nice to see a shadow map representation of a raytrace shadows in realtime)?
__________________
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:30 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.