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Old 08-02-2012, 08:17 PM   #1
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Maya Directx11 Technology Preview

A little technology preview of something cool the team has been slugging away on



Model and textures by Jesse Sandifer, images by Marcel de Jong.

http://area.autodesk.com/blogs/marc...hnology-preview

-s
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Last edited by BoostAbuse : 08-02-2012 at 08:42 PM.
 
Old 08-02-2012, 08:46 PM   #2
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Very exciting viewport tech! Nice job guys
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Old 08-02-2012, 08:50 PM   #3
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Cool, but will it support volume shader, fluids and particles?
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Old 08-02-2012, 08:51 PM   #4
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This looks pretty slick, I'm excited to see where you guys go with this!
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Old 08-02-2012, 10:43 PM   #5
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Looks nice. mac and linux users seem to be left in the cold though with directx.
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Old 08-03-2012, 03:24 AM   #6
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Real-time DX11 displacement mapping in the viewport? Mmm
 
Old 08-03-2012, 09:52 AM   #7
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can it completely replace the standard viewport?
 
Old 08-03-2012, 09:59 AM   #8
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Nice work.

Waiting for the day when the Viewport replaces Mental Ray
 
Old 08-03-2012, 11:41 AM   #9
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Thanks for sharing Boost!
 
Old 08-03-2012, 01:54 PM   #10
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Notice the 4 new buttons in the viewport toolbar. To me they look like:
  • Ambient Occlusion
  • Motion Blur
  • Displacement (Only one I'm not really sure about)
  • Depth of Field
Any improvement is a good improvement! (Doh!)

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Old 08-03-2012, 05:54 PM   #11
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You know that the viewport 2.0 already supports realtime AO and motion blur, right?
 
Old 08-03-2012, 06:10 PM   #12
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... and depth of field
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Old 08-03-2012, 06:37 PM   #13
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Quote:
Originally Posted by delvi
You know that the viewport 2.0 already supports realtime AO and motion blur, right?


Yep..hence the (Doh!).

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Old 08-03-2012, 07:00 PM   #14
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Hmm...isn't this somewhat similar to what Mudbox already has?
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Old 08-04-2012, 09:51 AM   #15
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It is very nice, but I hope that it also would accurately preview mental ray's settings. Will viewport 2.0 be tonemapped according to mia exposure's settings? Will lights with raytrace shadows checked cast shadows in the viewport (i don't want to have realtime raytracing of course but it would be nice to see a shadow map representation of a raytrace shadows in realtime)?
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