Maya 2013 keeps crashing in UV Editor (OSX)

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Old 06 June 2012   #1
Maya 2013 keeps crashing in UV Editor (OSX)

Heey Guys!

I have this bug which is driving me insane. Whenever I use the UV Texture Editor it crashes a lot. I cant work with it anymore since it crashes 3 times a minute.

I heard it would help to turn off “Automatic Graphics Switching” in the “Energy Saver”. But that didnt help.

I also read that deleting the objects history would help, but it didn’t either.
Does anyone have a clue how to fix this bug?

Thanks in advance!

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Old 06 June 2012   #2
never seen this personally. have you tried deleting Maya prefs with Maya quit and launching again?:


does it happen with a new scene and just a cube?
Old 06 June 2012   #3
Yeah I have tried to reset the preferences (Sorry I forgot to mention it in the openingspost). I have experienced this bug since Maya 2010 but it has never been fixed. I tried it on a cube, but it seems to run better (It didnt crash), so thats one thing.

Edit: It did crash on the cube after playing with it some more.
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Last edited by degrotepeter : 06 June 2012 at 03:28 PM.
Old 06 June 2012   #4
you might have some bad UVs or geometry. Sometimes this can happen from meshes created in ZBrush, from what I've seen. Maybe try running the cleanup operation and see if that fixes it. If you have Headus UV Layout, it has a cleanup function that finds these problems. I doubt it's a Mac-specific thing from experience.
Old 06 June 2012   #5
I don't think it is because of bad geometry. It crashes as well on a simple cube which I didn't make any changes to.

I'm looking into Blender now for UV Unwrapping, this just doesnt work (Well, I love the tools in maya but its just the crashing).
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Old 06 June 2012   #6
I'm on osx and I haven't had this problem either.

Could be a hardware issue? Maybe list your specs.
Old 06 June 2012   #7
Maybee, my specs are:

Early 2011 Macbook Pro

- 2.2 GHz Intel Core i7, Intel HD-video 3000
- 8 GB 1333 MHz DDR3 (Kingston, I had the crashing problem before switching to 8gb too)
- AMD Radeon HD 6750M 1024MB
- Mac OSX Lion 10.7.4
- Hitachi HTS725050A9A362, 500GB, 7200RPM
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Old 06 June 2012   #8
I've got that very same model (just with more Ram and larger HD). I'll try and reproduce this problem later today. Can you post a step by step walk through that triggers a guaranteed crash?

Also, can you try switching between GPU's? Maya should trigger the automatic use of the Radeon. It might be worth trying to see if the Intel GPU does the same.
There's a utility out there that'll enable you to manually switch between the both of them.
In fact, here it is. Give that a try and report back.
"Even the Christmas vacation will be darkened by New Zealand scripts…"
~ J.R.R. Tolkien, The Letters of J.R.R. Tolkien, Letter 34
Old 06 June 2012   #9
I've got pretty much the same model with a bit more ram and a SSD. If it's a display card issue you could try downloading that allows you to force the use of one display card. I've always got a second monitor plugged in so the Radeon 6750m is always active anyways.

edit: oops, what dutch said!
Old 06 June 2012   #10
Sorry for the late reply, the internet in my room was broken for 2 days.

Anyhow, gfxCardstatus seems to work!

You dont know how much you helped me, I'm really really glad =]

Thanks everyone!
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Old 06 June 2012   #11
So does it crash with intel or Radeon active?

You shouldn't run Maya on the Intel. It is much slower.
Old 06 June 2012   #12
I run it on the radeon, I didnt test it on the Intel.

But I heard it is because it is because of the dynamic switching between graphics cards. I dont think it is gpu specific but because of the switching
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Old 06 June 2012   #13
Bah...I was hoping 2013 fixed this bug.

I don't believe its graphics card switching as it happens to me constantly too and I only have a Radeon HD 5870.

I think its something to do with ATI cards since I can't reproduce it on my Macbook Air (it has an intel card) but I can constantly reproduce it on my Mac Pro.

I have plenty of system resources so I know its not that.

I really wish Autodesk would fix this bug. I too noticed it since Maya 2010 :(
Old 10 October 2012   #14
Same problem here. Happends a hell lot of times when I select multiple objects with the UV Texture Editor open. Selecting less objects seems to help, but it’s not a solution as I have to select multiple objects at once for UV layout. Crash occurs abnormally often when I try to select a UV shell by right clicking. Installed Hotfix 1, didn’t help.
Any news on this topic?

Using OS 10.6.8, iMac 2,93 GHz Intel Core i7 with 16GB RAM, ATI Radeon HD 5750.
Old 10 October 2012   #15
I haven't heard any news yet unfortunately. I've sent at least 50 crash reports to them.

I ended up giving up on Autodesk and tried to switch to Blender, but I just hate it so I bought Modo and love it.
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