UV mapping questions

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  11 November 2017
UV mapping questions

I am trying to UV map a basic building in maya so that I will be able to paint on it in photoshop however the size of a few UVs are massive compared to others. This happens when trying to keep the checker material the same size on all parts of the building. I was wondering what would happen if i shrunk the big UVs down so I could increase the size of the smaller parts of the building making it easier to paint.

  11 November 2017
You could scale down big uv s or even cut them into pieces but the checker map should be even in all.
Download Vehicle Rig
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:33 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.