MASH Time Node on Progressive animations.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2018
MASH Time Node on Progressive animations.

In Maya 2017, I wanted to use MASH's Time Node to randomize the animation loop of a character walking. I created a MASH Grid with the same character. I wanted the animations to have an offset between each other. While trying to loop the animation using MASH, the progressive translateZ value also gets looped along. Hence i lose the progressive walk. Is there something I'm missing or any other way to approach this.

PS - I though of removing the progressive animation from the original rig and just manually animate the MASH group in the same direction but that'll be kind of eye balling the values.
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:30 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.