|05 May 2018|
London, United Kingdom
Coding lights to create "contrast" setting from 3dsMax
I work both on Max and Maya, but mainly worked on Max for stylized rendering so far. I would like to switch completely to Maya, but can't find the equivalent of the "contrast" setting on Max's lights.
For those who don't know Max, contrast is a setting on default lights that basically acts like a levels or grade effect in AE or Nuke, contrasting the light pass in order to remove any transition from light to shadow. The difference with a compositing effect is that this doesn't create aliasing as it is done before rendering the image.
Contrast: 0% - no compositing
Contrast: 0% - levels effect on top
Contrast: 100% - no compositing
I looked if there was any way to get that in Maya, and beside using traditional cell shading methods and losing any information of light color, I didn't find anything.
I was wondering if that could be doable through MEL or Python, or if it was absolutely impossible to do and I should just get back to Max?
Thanks a lot!
Last edited by Mr-Sandwich : 05 May 2018 at 07:56 PM.
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