Luminance Depth, can't get a falloff

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2017
Luminance Depth, can't get a falloff

Hey all, Im trying to use luminance depth to create a DOF render layer, but it wont fall off at all. All the objects from 0-110 are completely white, and objects farther than that are just barely not white. Is there a way to make it falloff from white to grey/blackish for the entire distance? I'm also having trouble getting a centered depth of field, the luminance depth only seems to make things in focus up close, or all the way at the distance, but not in the center. Thanks!
  10 October 2017
Is there a reason you're using Luminance Depth instead of camera depth? A standard z-depth pass would be based on camera depth, not lighting. This could account for your inaccuracies in post.
Commodore 64 @ 1MHz
1541 Floppy Drive

"Like stone we battle the wind... Beat down and strangle the rains..."
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:56 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.