Maya 2017 - FBX imports are always triangulate

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  10 October 2017
Maya 2017 - FBX imports are always triangulate

Hi,

I have a lot of props with quad mesh but when I import these FBXs in maya, they are always intriangulate mesh andI don't know why.

My only chance to get a quad mesh is the workflow to open the FBX props in Max and then export them to OBJ.

Inside the FBX import dialog I can't find any options about quad and triangulates.

Perhaps someone has an idea how I can open FBX files in Maya with the original quad mesh.

Thanks ^^
 
  10 October 2017
I've never seen Maya triangulate on import. Max triangulates on export unless you jump hoops, though (adding edit poly or something similar to every mesh)...
 
  10 October 2017
I tried it again with an another object and now it works. I guess the object wasn't correct and thats why Max triangulate it by export.
 
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