Maya 2017 - FBX imports are always triangulate

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2017
Maya 2017 - FBX imports are always triangulate


I have a lot of props with quad mesh but when I import these FBXs in maya, they are always intriangulate mesh andI don't know why.

My only chance to get a quad mesh is the workflow to open the FBX props in Max and then export them to OBJ.

Inside the FBX import dialog I can't find any options about quad and triangulates.

Perhaps someone has an idea how I can open FBX files in Maya with the original quad mesh.

Thanks ^^
  10 October 2017
I've never seen Maya triangulate on import. Max triangulates on export unless you jump hoops, though (adding edit poly or something similar to every mesh)...
  10 October 2017
I tried it again with an another object and now it works. I guess the object wasn't correct and thats why Max triangulate it by export.
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:55 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.