sIBL_GUI For 3dsMax

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  03 March 2011
Hehe Glad it can help you !

KS
 
  03 March 2011
Thomas, just had to say THANK YOU for this excellent tool and your frequent updating.
 
  03 March 2011
Hi,

sIBL_GUI 3.5.0 is out!



I'm happy to introduce sIBL_GUI - Lightsmith. It's a new extension that allows you to integrate quickly textured lights into your scene.

Here is a vimeo teaser: http://vimeo.com/20879389

There are no templates at the moment for 3dsmax but I have planned support for VRay and Mental Ray in the coming weeks! Stay tuned

Notice that this sIBL_GUI version and it's associated templates is not compatible with previous builds.

Complete Change Log:

sIBL_GUI - 3.5.0 :
  • Implemented support for "Lightsmith Lights": http://vimeo.com/20879389
  • Most of the Templates have been refactored at different level.
  • Fixed an issue where Ibl Sets were displayed multiple times in the "Database Browser" component.
  • Dropped support of Illuminate Labs Turtle Renderer.

Enjoy !

KS
 
  03 March 2011
Thomas-

I note that all the HDRIs available for both initial download, and on your site are licensed for non-commercial use only. Is there a way to purchase you initial four-pack in order to change the license to commercial? Or to purchase any of the "free"non-commercial individual files to change the license to commercial? I went to the other vendor's websites, but it seems they mostly only offer "packs". Just curious if we can purchase individual units (ie; I don't need a whole pack for my use, just select ones).

For all others using this program, just curious what exposure settings you are using? Despite Max help advising to use mr Photographic Exposure control with mr Sun & Sky, I have found leaving it at <no exposure control> and changing "Global Lighting Tint" to solid black has given me best results so far. Again, just curious what other rendering settings others have found in mr that work great with this setup?

Thanks
Andrew

Last edited by KingOfTheBumps : 03 March 2011 at 06:07 PM.
 
  03 March 2011
Hi Andrew,

Sorry for the delay, I'm relocating so I'm kind of very busy :]

As for the commercial use, my guess is that you should check that with Christian himself or the different authors providing their sets on the sIBL archive. They will usually reply quite quickly.

About the exposure settings, I'll let others reply to this one

KS
 
  10 October 2011
Just a quick post to say that I'm working hard on sIBL_GUI 4! ( And also to avoid the thread being archived ). I'm not that far from a release but still have quite a bit to do

KS
 
  12 December 2011
sIBL_GUI 4.0.0 Alpha For Windows, Linux And Mac Os X


Hi,

Notice that this announcement is cross posted on multiple boards and in CGTalk News sub forum.

HDRLabs, Christian and myself are happy ( And proud ) to announce that after more than 7 months of intense and hard work, lost hairs, etc ... sIBL_GUI 4 is finally out!

With over 1250 commits, this release is certainly sIBL_GUI biggest and most important one. Virtually every line of code has been affected in a way or another. sIBL_GUI weights now nearly 60000 lines ( 25000 logic code lines / 35000 code documentation lines ).

* * * Important Notices * * *

"sIBL_GUI 4.0.0" preferences are now stored per version in a directory following this structure : "./HDRLabs/sIBL_GUI/$MAJOR_VERSION.$MINOR_VERSION".

Lightsmith Ibl Sets are not working at the moment with sIBL_GUI 4.0.0 and are undergoing an update.

Previous Maya, Softimage / XSI and 3dsMax Helper Scripts are not compatible with sIBL_GUI 4.0.0 and need to be updated if you use them.


Here are some visible highlights:
  • New unified dark themed Ui.
  • New Inspect layout to browse your collections using large images preview.
  • New "Edit" layout featuring Umbra Script Editor to interact directly with sIBL_GUI and the various resources files.
  • Support for Ibl Sets plates has been added, although not in Templates yet.
  • Startup speed has been dramatically increased ( Between 4 to 6 times faster, the first launch sIBL_GUI will have to compile the bytecode and will be a bit slower to start ).
  • Templates settings are now stored / restored for each template.
  • Maya templates have been ported to Python and feature a cleaner code.
  • 3dsMax and Softimage / XSI templates have been refactored and feature a cleaner code.
  • 64bit release.
  • The Api has been added using Sphinx documentation system: http://kelsolaar.hdrlabs.com/sIBL_G.../Api/index.html

I have much more good stuff planned, stay tuned

Here are some screenshots of the new Ui:

sIBL_GUI - Sets Centric Layout


sIBL_GUI - Inspect Centric Layout


sIBL_GUI - Edit Centric Layout


sIBL_GUI - Templates Centric Layout


sIBL_GUI - Preferences Centric Layout


And for the full Change Log:
  • sIBL_GUI is now built around **Umbra**: https://github.com/KelSolaar/Umbra
  • sIBL_GUI now features a refreshed new dark Ui theme with new logo, splashscreen and more!
  • x64 is the default new sIBL_GUI architecture, there won't be anymore support for x86.
  • sIBL_GUI 4.x.x preferences a now stored per version in "./HDRLabs/sIBL_GUI/$MAJOR_VERSION.$MINOR_VERSION" directory.
  • A new "Inspect" layout has been implemented, it makes use of the new "PREVIEWfile" attribute of .ibl files and allows you to browse your collections using large preview images.
  • A new "Edit" layout has been implemented, it features **Umbra** **Script Editor** component and allows you to directly edit Ibl Sets or Templates files and interact with sIBL_GUI.
  • Support for Ibl Sets plates has been added (Templates don't create them in scenes yet).
  • Major parts of the underlying architecture have been rewrote for better evolutivity and feature a cleaner code base.
  • Startup speed has been dramaticaly increased (Non frozen application version is more than 4 times faster).
  • sIBL_GUI can be toggled to fullscreen using the related option in the "Custom_Layouts" menu.
  • A patches mechanism has been implemented to allow migrations between sIBL_GUI versions.
  • The "logginWindow" component has been replaced by the "scriptEditor" component that allows direct interaction with sIBL_GUI.
  • The "databaseBackup" component has been integrated into the "db" component.
  • A database migration mechanism has been implemented using SQLAlchemy Migrate, it should allow database structure manipulation for future releases.
  • A new "databaseOperations" component has been introduced to allow manual database synchronization.
  • Adding / Renaming a collection using an empty name was possible, this incorrect behavior has been fixed.
  • A "Logging Formatter" preferences option has been added, allowing to choose between different logging formatters.
  • Added support for Templates strings: "nodePrefix = @nodePrefix | __Prefix__ | String | Node Prefix".
  • Added "-f / --loggingFormatter" command line parameter allowing logging formatter choice.
  • Added "-x / --startupScript" command line parameter allowing execution of an user script on startup.
  • Added "-t / --deactivateWorkerThreads" command line parameter allowing Worker Threads deactivation.
  • Renamed "-s / --noSplashScreen" command line parameter to "-s / --hideSplashScreen".
  • Package directories structure has been deeply reorganized.
  • Documentation has been updated and converted from textile to reStructuredText and is available in different flavors:
  • Sphinx documentation with chapters and API.
  • Inline monolitic file for HDRLabs.com.
  • A "defaultScript.py" file is provided to showcase a few high level API features.
  • Templates settings are now stored / restored in preferences folder for each template release.
  • Most Maya templates have been ported toward Python for better maintainability and performance.
  • 3dsMax and Softimage / XSI templates have been refactored for better maintainability.
  • Most Templates allows the user to define the prefix the setup will use for better customization.
  • The Maya, 3dsMax, Softimage / XSI helper scripts have been refactored to be inline with sIBL_GUI 4.0.0 release.
  • A donations page has been added and is available here: http://kelsolaar.hdrlabs.com/sIBL_G...A_Donation.html

Maya, Softimage / XSI and 3dsMax Helper Scripts have been respectively refactored, updated and are available here:
http://www.hdrlabs.com/cgi-bin/foru...=1271609371/1#1

With this release I decided to add a donation page so that if you like the software and think it's worth something you can contribute to it's development: http://kelsolaar.hdrlabs.com/sIBL_G...A_Donation.html

Here is the related developpement thread : http://www.hdrlabs.com/cgi-bin/foru...num=1271609371/

And HDRLabs Website Url : http://www.hdrlabs.com/

Downloads:

Voila

Enjoy!

KS

Last edited by Kel Solaar : 12 December 2011 at 07:40 PM.
 
  01 January 2012
Hi,

I just released sIBL_GUI 4.0.1 - Beta.

The most notable feature is that I rolled in the asynchronous threaded images loading code that should be very efficient with larges databases.
I also fixed an ugly memory leak related to an circular reference issue with Python interpreter ( http://bugs.python.org/issue1469629 ), not only the memory consumption should be slightly lower but the application should not slow down after an extensive use.
For those interested in details, that issue resulted in underlying nodes being duplicated and not cleared from memory, in some extreme case I had like over 3000 Ibl Sets Nodes sitting in memory whereas I should have under 100.

Notice that even if affixed as Beta the downloads have been put in the Stable directories.

Here is the complete Change Log:

Development 4.0.1 - Beta - Milestone: https://github.com/KelSolaar/sIBL_G...=2&state=closed
  • Implemented asynchronous images loading in related sIBL_GUI components for increased speed and responsiveness.
  • A new **imagesCachesOperations** component has been introduced to allow images caches operations.
  • Dropped **NSIS** installer for **Actual Installer** ( http://www.actualinstaller.com/ ) on Windows Os.
  • Double clicking an Ibl Set in the **Database Browser"** component now opens the **Inspect** layout.
  • Prevented a subtle memory leak related to a Python interpreter issue ( http://bugs.python.org/issue1469629 ), slightly reducing memory consumption.
  • Prevented an exception in **Inspector** component when a plate was selected and the view attempted to store the current nodes selection.
  • Prevented an exception in **Inspector** component when current Ibl Set preview image doesn't exists.

Happy 2012 New Year!

KS
 
  01 January 2012
awesome! thanks for letting us know, canīt wait to try it!
 
  01 January 2012
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  01 January 2012
Hi Alex!

Thank you

Wish you an Happy New Year!

Thomas
 
  01 January 2012
Hi,

Here is a first report from the survey:



KS
 
  01 January 2012
Great work with Version 4. I upgraded via the check for updates in the software, but now my Sibl collection thumbnails all have 'loading' over them & never load.

Anything I can do about that?
__________________
My Website
 
  01 January 2012
Hi Steve,

Do you have any errors in the Script Editor? You can check that in the "Edit" layout.

KS
 
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