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Old 11-29-2009, 11:10 PM   #1
holycause
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[MS] WIP Wave generator Script

Hi guys.
I'm currently writing a Wave generator using MAXScript.
And my friend Xavier works on the shaders.
I'll update this thread asap.

you can read about as well on scriptspot and on my website.

The first version will not be something extraordinary. But we've a lot of ideas for later.

And now some pictures:




The GUI



This is the first shader test

And some still pictures about the shaders R&D











An animation test
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Last edited by holycause : 02-13-2010 at 07:54 PM.
 
Old 11-30-2009, 12:11 AM   #2
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Very nice start, shader looks fantastic

Quick question, are you going to create some sort of "adaptive mesh" where as closer the camera is the more detailed the mesh, further away less detailed so you can see the ocean all the way to the horizon? Seams a lot of really detailed ocean plugins/scripts work well only when you either create a small section of ocean or less detail so you can stretch it to horizon.
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Old 11-30-2009, 12:15 AM   #3
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This could end up pretty awesome! I'm gonna follow
 
Old 11-30-2009, 12:26 AM   #4
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Quote:
Originally Posted by Short_Fuse
Quick question, are you going to create some sort of "adaptive mesh" where as closer the camera is the more detailed the mesh, further away less detailed so you can see the ocean all the way to the horizon?


Not with the first version. but we want to add it later.
Right now i'm using max components. But i would like to create new ones later and add this option at this time.

thx Hristo
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Old 11-30-2009, 02:27 AM   #5
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Pretty amazing work! Any ideas if the Script will launch in time for Christmas? Are the shaders MR compatible? Did the script take long to generate these waves?

Keep it up guys! Seems like a powerful tool for us Max users!
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Old 11-30-2009, 03:08 AM   #6
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Why not do it as a material map?
 
Old 11-30-2009, 08:05 AM   #7
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Hi there,

first, sorry for my english

thx all for ur Com's

i'm working on the shader MentalRay and Vray

last preview :

http://vimeo.com/7891595


info :

render time : 2-3minutes/frames, 900*506pxl, amd quad 2.6ghz 8go



@davius : Did the script take long to generate these waves? : maybe 1 seconde

@duke : render time !




zak
 
Old 11-30-2009, 08:46 AM   #8
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I think the first one will be ready really soon.
We re using MR for the tests

BTW, a new test

http://vimeo.com/7891595
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Old 11-30-2009, 08:57 AM   #9
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Looking great, nice movement. Although i'd say there'd be a little more foam in those rough seas
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Old 11-30-2009, 09:00 AM   #10
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Looks pretty amazing! And this is all just maxscript??

Are you using a method similar to this: http://charles.hollemeersch.net/Projects/24/oceanwaves?
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Old 11-30-2009, 09:21 AM   #11
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Hi Tyson,

no not yet. It's a simple scritp using max objects.
But I'm reading a lot about the FFT (Fast Fourier Transformer).
And would like to use it to create a new object.
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Old 11-30-2009, 09:37 AM   #12
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like I said, I'm using max objects, and the base is a plane

and with this spinner, I'm changing the density value.
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Old 11-30-2009, 09:38 AM   #13
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Yea I've been meaning to try the Tessendof method myself, although I've gotten a little lost in the math.

If you're not using Tessendorf's method, I'm surprised at your results! They are very nice and look quite similar.

Quick question: I've noticed the "Render Settings" option in your UI. Just wondering....how were you able to get maxscript to make changes to the geometry only a rendertime?
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Old 11-30-2009, 11:08 AM   #14
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Looking good! I'd like to give it a go in another renderer. Maxwell or Fry.
 
Old 11-30-2009, 11:10 AM   #15
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you can create your own shaders.
and you can use the foam mask generated by the script
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