Free procedural building generator: Building Generator v.01

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Old 09 September 2009   #31
You just wrote the script over the weekend...holy moley, I'd have trouble modelling just one of those buildings in a weekend without this script. I think your speed is as impressive as your plugin!
Old 09 September 2009   #32
Awesome just awesome....
Nothing to add buddy....!
I'm drinking to drown my problems,

but these goddamn bastards can swim!!!
Old 09 September 2009   #33
Nice one. Thanks for sharing
Old 09 September 2009   #34
amazing giveaway! thanks for the time and generosity with this one...
steven blake - senior visualiser | designer - homepage
@pandachilli - twitter
Old 09 September 2009   #35
Fantastic stuff.

I'm in the middle of a render, so I haven't had a chance to try it out yet - are the roof details like the water towers customisable?

If not, I think having custom geo would be a good wishlist item.

It's one of things that I wish Autodesk had done, maybe expanded on the AEC objects so they could be a bit more custom (e.g. rails could have custom posts, windows could be user created shapes)


Old 09 September 2009   #36
Hey Steve,

The watertowers and procedurally generated, so you could technically customize things like width/height/#of ladder rungs, etc....but I'm not sure if it would be worth it since they're so small
Old 09 September 2009   #37

it wasn't that so much - more if you could add your own specific custom geometry, like satellite dishes, piping etc., or custom windows that aren't covered by the AEC type, say wrecked or boarded up windows?

Awesome script.


Old 09 September 2009   #38

I think u did your good deeds for a lifetime...

I hope it'll will also make much profit for you despite it's free!

Old 09 September 2009   #39
This is incredible, Tyson. Thank you very much.

Old 09 September 2009   #40

I've always dream of such a tool

Some sugestions maybe already wrotten :
Auto multisub-object material by object type.

In the construction there is a lot of coplanar surfaces :(
Note sure it is a good idea if you want to GI / AA artifacts
Old 09 September 2009   #41
Hi spaze, noted on the info page, setting up the buildings for materials is next on the list of things to do

As for coplanar surfaces, nah that shouldn't be a problem If you look reeeeeeeeeeeeeeally close you'll see that all of the surfaces which appear to be coplanar are actually offset a bit. That's because at the end of the script each object's position is "jiggled" by a teeny amount to avoid face overlap
Old 09 September 2009   #42
Great tool man.
Good job.
Old 09 September 2009   #43
Originally Posted by mir-vadim: Great tool man.
Good job.

Now you've got something cool to blowup with rayfire
The GPU revolution will not be rasterized! -
Old 09 September 2009   #44
Thank you so much Tyson... is very genial script, I think to try it on my great wip of Tank (you can see link in my signature) if is not problem for you.

I wait new fix

Thank you for your time


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Old 09 September 2009   #45
Originally Posted by MatteoM: I think to try it on my great wip of Tank (you can see link in my signature) if is not problem for you.

Yep! It's a script free for use in any project
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