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Old 07 July 2003   #1
Answer to: lost my Move/Rotate/Scale tranform

Since we seem to get this question on an almost weekly basis so I figured we'd sticky this up for quick reference.

If you have lost your tranform gizmo try pressing the Xkey. This is the default on/off toggle.

Yes, there are more than 32 materials availible. As long as they have a unique name you can have a ton of materials in a scene. You are only limited to seeing 32 in the mat editor at one time.

"Help my viewport textures are Blurry.

thanks to Bobo:
Assuming that you are running OpenGL or DirectX driver, Customize>Preferences>Viewports>Configure Driver
Change the texture resolution to the highest supported, check "Match Bitmap" checkbox for better resizing.

You can also play with the MipMap settings... Linear/Linear should looks pretty nice:
http://www.scriptspot.com/bobo/stuff/cgtalk/mipmap/

-
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Last edited by Taoizm : 05 May 2006 at 01:49 PM.
 
Old 07 July 2003   #2
And if all your objects turn into boxes when you rotate your viewport... press the O key.

"Adaptive Degradation Toggle"
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Gene Crucean
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Old 07 July 2003   #3
and what if my X Key is collapse(poly) ?

sorry guys nevermind
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some timelapsed videos
 
Old 07 July 2003   #4
lol...

I would smack you and say "yeah but your no nooooobie!" exactly like austin powers says "I'm gonna watch a mooooovie"


Hi Neox
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Arnold Renderer
 
Old 07 July 2003   #5
haha, i think ALOT of 3d forums need this q&a stickied!!
 
Old 07 July 2003   #6
One other possible solution:
check if your monitor is on...
 
Old 08 August 2003   #7
there is a checkbox at the botom of the viewport tab of the Preference Settings, says Transform Gizmo on/off.

(for the one who has "collapse poly" on x
)

Michael
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Old 08 August 2003   #8
I've been having a similar related problem lately where I loose the ability to type in my XYZ offset numbers at the bottom of the screen when doing a move command. I have to either open the transform type-in window (f12), or I actually have to click-drag-move in the viewport, then undo, and only then it allows me to type a value in. Kind of a pain when all I want is to offset something accurately.

This only started recently so I know somethings not right. I'm using 5.1. Any ideas?
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Old 08 August 2003   #9
And if the bounding boxes that show you what object you've got selected disappear, hit the J key!
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Old 09 September 2003   #10
the X key you say? Ive been doing it manually in the gizmos menu. Thanks.
 
Old 09 September 2003   #11
i seem to have lost my "convert to: convert to editable mesh etc" 0ption in the default quad

does anyone know how to get it back?

Thanks Thomas
 
Old 09 September 2003   #12
go to customize, then the quads tab, there locate convert to: in the bottomleft list and drag it to one of your quads
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eqko
 
Old 10 October 2003   #13
Objects that turn into boxes when ..

Objects that turn into boxes when you move the view port..

I did not want to turn this on but I did... almost never need it.. but the thing is I cant seem to find where to turn it off.

can you guys help me out.
Iam not sure what its called so i could not find it in the manual.

I think it was the home key at one point but thats not it anymore.

thanks !
 
Old 10 October 2003   #14
Natemo, have you even READ this thread ? if you did, you would've have seen the second post and gotten your answer.
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eqko
 
Old 10 October 2003   #15
LOL... that one qualifies for a darwin award I think.
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Arnold Renderer
 
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