fluid sim with 3dsmax

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  4 Weeks Ago
fluid sim with 3dsmax

hi I post some of test videosaboutAquarius Fluid Simulator. It is PIC/FLIP/APIC base fluid simulator for liquid and smoke.
And it was used for many of our film, drama and TVCM projects in many year. So, it is very fast and stable!
I will look for beta testers of this in the near future. Is thereguy interesting in it??

https://youtu.be/hhkigffScDc
https://youtu.be/OvSbjzsre48
https://youtu.be/PlZU9qkr228
https://youtu.be/gInld07-iRE
https://youtu.be/B6KbWAzj-QQ
https://youtu.be/qE9VnKF26hY
https://youtu.be/_IQG-OXrQTY
https://youtu.be/0qOO3tYtjbs
https://youtu.be/mvs0nAbvjCU
https://youtu.be/YoQHWmd-Lq4
https://youtu.be/hkN91CX7a9Q
https://youtu.be/ab3nCcsRrUw

thanks!
 
  4 Weeks Ago
Do you have any plans for full ocean support like phoenix fd has?
 
  4 Weeks Ago
catche,
It is already having ocean system for 3D simulation.
And also having very fast 2D based wake / ripplesimulator which can use withthe ocean system for very far place of effects.
 
  4 Weeks Ago
That's very cool, I don't think anyone would mind having a different fluid sim that can possibly do things faster.
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  4 Weeks Ago
What render does it support? Can you do a pool of liquid and then have it sloushing around with many different parts moving in it? Imagine oil in a crankcase.

How about the fluid flowing through passages.

Or do this in the follow link about 1.3 minutes in

http://app.streamotor.com/Imavex/Im...le-reelHD-1080p

I have been dabbling with phoenix FD with free trial. I am still trying to understand this stuff.

Also you may want to check out a previous post here
http://forums.cgsociety.org/showthr...p?f=6&t=1466379
 
  4 Weeks Ago
Looks very nice - yeah, we need more decent sims on Max.

What kind of price point are you looking at?

And presumably you can have objects affected by the fluid - so does that means boats floating on water?

Can we use it to fill odd shaped volumes? for VFX stuff?

I'd be interested to see the UI and have a tinker.
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  4 Weeks Ago
sdeters,

Aquarius can export particles data as prt. And Mesh as Alembic data. And also VDB volume data.
So, you can use any render which you want.
Aboutpool of liquid thing, I think this oil which in the video is increasing over the shot. So, I think itemit some of fluid from somewhere around. Or none physically correct result to increase their volume. Anyway, it can dosame thing in Aquarius with viscosity setting, I bereave.


mynewcat,

About boats, yes, you can make it.
Aquarius cando 2way coupling simulation. Means that fluid gives andreceive reaction with rigid body objects.
https://www.youtube.com/watch?v=PlZU9qkr228
At this video, each A/B/C rigidobjects moved by fluid motion.
A has higher density valuethan liquid(sink). B has same density with liquid(drift). And C has lighter(float).

I will post some more sample vidoes.
thanks!
 
  4 Weeks Ago
Thanks for the feedback. When do you think you would be ready to release?

I do appreciate the feedback. I am new tofluids. I am a NX designer. I am Working with 3Ds max on our current models and relatively a noob. Thanks again
 
  4 Weeks Ago
What about rendering smoke?

Anyway - it looks good - I'd like to beta test it if possible.
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  4 Weeks Ago
So how does this compare to Maya's Bifroost?
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  4 Weeks Ago
mynewcat,
I will upload smoke samples.

DaveWortley,
I started to test on Maya/Bifrost. It is not finished butit looksslower(but faster than realflow) than Aquarius in same situation/setting.
When simulation finished, I will post the time here.


thanks
 
  4 Weeks Ago
These are awesome looking sims.
I'd also like to see UI, and cant wait to see what it can do with smoke.
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website
 
  3 Weeks Ago
I'm testing Maya/Bifrost with same scene(my Aq vs Rf scene) and similar setting, but it look too bad.
Bifrost can not make correct fluid volume result (it looks huge expansion) and build bunch of unstable droplet particles.
So, Initial speed looks faster(2times faster than RF, but 2times slower than Aq)but total cost takes a lot.
I will try to make another test scene such as speed boat drive or something.

BTW, this is UI of Aquarius.
Yes, it is node based system. Andit made by Python in most of the part. So, actually, Aquarius can use from any DCC software, if we makes small connection part of the plugin for it.





thanks

Last edited by MakotoChiba : 3 Weeks Ago at 11:21 PM.
 
  3 Weeks Ago
HEllo,
Aquarius seems very fun.
After taking a look at the nodes, it's seems not so hard to understand.
I'm a phoenix FD user, i would love to beta test Aquarius where i see some possibilitys that's i'haven't with my current tools.
 
  3 Weeks Ago
so if it's CPU based, yes it's great if you have these new multicore chips.....but are there plans to use GPU like a GTX 1070 at the very least ?
 
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