(Updated 25/7/2017) FFmpeg plugin for 3ds Max 2015-2018

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  04 April 2016
btw.. I had some issues with a DLL init error (code 126) when and the plugin failed to start. After some tracing I found that one of the FFmpeg DDLs was trying to find an openCl.dll which for some reason went missing on my system.. I copied it from another machine (from/to <winroot>/system32/ folder) and everything worked fine.

And again... I'm still looking for my jaw that's on the floor somewhere! Seeing textures and background playback smooth and in realtime is amazing. This is going to make adding 3d to tracked footage so much more enjoyable to do!
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  04 April 2016
Glad to have worked with you guys!
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  04 April 2016
Very useful for me! Thank you for share it!
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  04 April 2016
Thank you very much for sharing!

Cheers
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  04 April 2016
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  05 May 2016
Jose showed this at 3dsmax User group meeting in NYC last night and it got a big reception.

Hope you continue to make some cool plugins Qinming! I challenge you to make a Occulus/GearVR viewer for the 3dsmax viewport!
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  05 May 2016
I'd totally pitch into a kick starter/pre-order that! I think it'd be pretty popular!
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  08 August 2016
Just making note that plugin broke here after installing the Win10 Anniversary update. Now there is a Max startup error.
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  09 September 2016
I finally got around to trying this out and image cache doesn't seem to be working with a .mp4, what am I doing wrong?
 
  09 September 2016
Originally Posted by MikeUnderwood: I finally got around to trying this out and image cache doesn't seem to be working with a .mp4, what am I doing wrong?


I think the cache is not working in Max 2015 - are you using Max 2015 by any chance ?
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  01 January 2017
Is there any decoder available to encode a viewport peview in H264? I always have problems creating preview with the encoder in max. In blender it works so well in comparaison. We can encode directly to h264.
 
  01 January 2017
Originally Posted by Strob: Is there any decoder available to encode a viewport peview in H264? I always have problems creating preview with the encoder in max. In blender it works so well in comparaison. We can encode directly to h264.


Yes, x264vfw works well, but personally I prefer use Lagarith (lossless) codec for previews. For the tip, mostly all VFW codecs should works in 3ds max.
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  01 January 2017
Originally Posted by RGhost: Yes, x264vfw works well, but personally I prefer use Lagarith (lossless) codec for previews. For the tip, mostly all VFW codecs should works in 3ds max.



Ahh - thanks for that great tip. was not aware that there is a video for windows codec for x264
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  03 March 2017
Instant crash in 3ds Max 2017 when trying to load an .mp4 as bitmap.
Crash happens already when picking the file, possibly while generating the preview in the Bitmap Open dialog...

ffplay.exe shows the .mp4 just fine, so it's not an ffmpeg issue.

Edit: Attached is the mp4 info produced by MediaInfo
Attached Files
File Type: txt mediainfo.txt (2.1 KB, 1 views)

Last edited by martinB : 03 March 2017 at 01:31 PM. Reason: added mediainfo
 
  03 March 2017
Is 'Playback Rate' in the Bitmap > Time rollout supported by this plugin?

Edit: Never mind, Playback Rate is working now, not sure why it did not do it before.
 
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