ProSequencer 1.0

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Old 12 December 2013   #1
ProSequencer 1.0

After a few weeks of hard work I've released ProSequencer, an advanced camera sequencer for 3dsMax.



"If you’re working with multi-shot animations this will make your life a lot easier! You can now create, view and tweak an edit directly in 3dsMax. All this in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline."

Check it out at http://www.scriptspot.com/3ds-max/scripts/prosequencer

For an overview of the features look at the online help:
http://www.jdbgraphics.nl/prosequencer-online-help


And a big thanks to DenisT and everyone else who contributed in this thread: http://forums.cgsociety.org/showthread.php?t=1060215 where the seed for ProSequencer was planted!
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Old 12 December 2013   #2
wow this is really cool m8,


How well does it port to AE?


What exactly is it sequencing? just different animations in the same file?

Thanks
 
Old 12 December 2013   #3
Originally Posted by LegatoBluesummers: wow this is really cool m8,
How well does it port to AE?

What exactly is it sequencing? just different animations in the same file?
Thanks


There is no export to AE yet but it's on the todo list.

Sequencing in this case means you can put different cameras in a sequence. So if you have a animation scene that uses multiple camera shots you can automatically have max switch between cameras at playback of when scrubbing through time. Now you can tweak your video edit directly in max and until the flow feels right.
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Old 12 December 2013   #4
Hello,
I'm using max 2012 and I get this error msg:
-- Runtime error: Cannot resolve type: Autodesk .Max.StateSets.Plugin

Does this mean that it's not compatible with max 2012?
 
Old 12 December 2013   #5
I've tested in 2013 and higher, don't have 2012 installed anymore.

I think it's the lack of statesets in 2012 is throwing that error. I could rip all the SS support out but that would be quite some work ad I'm not sure that is the only thing not working on 2012..

Any particular reason you're still using that old version? 2014 is a solid release.
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Old 12 December 2013   #6
No, I just couldn't maintain the subscription or upgrade, so I have to deal with 2012.
But, there was the advantage pack that came out for max 2012, bringing the StateSets, it was the first release so it was quite buggy but the feature is definitely there.
No problem. If it's not compatible with 2012, so be it...
 
Old 12 December 2013   #7
Are there any plans for Audio Tracks and the ability to bake all the cameras down to a single one(the uber-camera feature)?

Btw, Are the jumps/flashes while hiding/unhiding and adding new tracks normal or is that just me?

Last edited by Rudiam : 12 December 2013 at 11:54 PM.
 
Old 12 December 2013   #8
Originally Posted by Rudiam: Are there any plans for Audio Tracks and the ability to bake all the cameras down to a single one(the uber-camera feature)?


Jep and I didn't think of the audio tracks before, good suggestion!

Originally Posted by Rudiam: Btw, Are the jumps/flashes while hiding/unhiding and adding new tracks normal or is that just me?


That's 'normal' Max won't let me dynamically resize a docked panel, so it gets undocked, resized and then docked again. So that is causing the flashes. It only happens add show/hide and when you change the track count.
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Old 12 December 2013   #9
This thing is immensely helpful.

How often I missed the possibility to do simple editing inside 3ds max! This was an instant buy and after using it for a while, it seems really useful and well thought-out.

This comes really handy in my current project. But there are two problems I found:

When the last clip ends on the last frame (let’s say frame 300) then the "Preview all in workarea"-function won´t select this last clip. See picture below:



When the last clip is shortened by one frame (so it ends on frame 299), then it gets selected as it should:



Additionally, the value of the end frame in the mouse-over-display seems to be wrong. I could be wrong, but it seems to me that it is showing one frame too much:



Maybe this relates to the problem with the last clip.

Ok, one more!

Im using audio in my timeline (with ProSound).
There seems to be a small, but audible glitch when switching cameras from one clip to another. Everytime a new clip beginns, the audio makes a hiccup. Can´t tell if the sound gets out of sync or not. Hopefully this can be fixed or you can implement a simple audio-track feature.

Nevertheless, great work Jonathan!
 
Old 12 December 2013   #10
Originally Posted by raffo: This thing is immensely helpful.
When the last clip ends on the last frame (let’s say frame 300) then the "Preview all in workarea"-function won´t select this last clip. See picture below:


Thanks for the kind words! The make preview all/last frame issue is a bug indeed, will be fixed in the next update!

Originally Posted by raffo: Im using audio in my timeline (with ProSound).
There seems to be a small, but audible glitch when switching cameras from one clip to another. Every time a new clip begins, the audio makes a hiccup. Can´t tell if the sound gets out of sync or not. Hopefully this can be fixed or you can implement a simple audio-track feature.
Nevertheless, great work Jonathan!


I'm thinking about getting audio and video into the sequencer as well, so you can just assign a audio file to a clip and it will sync it with the in/out points, not sure how to handle offsets yet in the UI. Same with video, so you can switch animated backgrounds that keep in-sync with the in-points of clips.

Many things to do, little time I'm stuck on a project until the beginning of feb, I'll do some updates and tweaks after that.

edit: about the audio glitch.. does that happen when you playback in maximized mode as well? In unmaximzed mode all viewports get redrawn when a cam switches (can't stop that, it's an internal max thing) so that can cause a slight hickup on playback and maybe in audio as well. So try it in maximized mode and see if it goes away.
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Old 01 January 2014   #11
Version 1.3 is up: http://jdbgraphics.nl/prosequencer-updates
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Old 02 February 2014   #12
Wow, can't wait to try this out. This looks like some major new functionality that is sorely missing. Great work!
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Old 04 April 2014   #13
Version 1.4 has been released, main addition is support for Max 2012!

Get it here: http://www.scriptspot.com/3ds-max/scripts/prosequencer
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Old 01 January 2015   #14
What is the difference between ProSequencer and the new Camera Sequencer ?
Besides the fact that Prosequencer also has support for older max versions.
 
Old 01 January 2015   #15
Originally Posted by sebastian___: What is the difference between ProSequencer and the new Camera Sequencer ?
Besides the fact that Prosequencer also has support for older max versions.


The new sequencer is on its first iteration and is still quite basic compared to PS so doing a feature comparison isn't really fair at this point. The main difference is overall design concept, PS is 'standalone' and although it can sequence statesets it's not dependent on it. The new sequencer is build on top of statesets and that is a debatable approach, it has a few cool advantages but comes with a can of worms as well.

And to me PS is more elegant in it's UI and workflow but that's not surprising since I build it exactly as I wanted it to be
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