Shimmer problem in 3Ds Max animation?

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  12 December 2013
Shimmer problem in 3Ds Max animation?

my first post, very stuck with something and would appreciate some comments on how to tackle it.

I am rendering scene of the front of a house, but when i move the camera, the brickwork seems so sharp that it does this shimmer effect as the camera zooms in, here is the video link:

Sorry for the poor quality, tinypic is pants, but focus on the bricks to begin with and you will sort of see

i am using a bump map for the bricks, a very large texture, about 5000x5000. i tried blurring the diffuse map and the bump but it didn't help much.

also note i'm using the scan line renderer and IES lights.
  12 December 2013
I think that is more to do with the Moire effect than anything.

5k map seems a little high - - maybe you need to up your sampling/anti aliasing instead.

Also, could an element of this be down tot he codec you are using for your video?
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  12 December 2013
Also be sure you have Blur set to 1.0 in the bitmap node, or even try higher than 1.0 if need be.

I see a lot of people (and instructors) telling people to reduce blur to the minimum (0.01, I think). This may be OK for a still, but it is terrible for animations. It produces crawling textures on animations, and produces images sharper than anything you can get through a real lens.

I think lowering the blur should be reserved for cases like a product shot, where the client wants their product to look extra crisp. Even then, fine details are likely to crawl in an animation unless you leave some blur on.

You might also check your AA filter in the render settings. Again, I like things soft, like light that has travelled through a real lens, and landed on film. The sharpest AA filter I would ever use is Area (the default). I typically use the Soften filer with a radius of 4.2 for animations. If render time is an issue with Soften (which is a little bit slower) then Area with a radius of 1.65-1.95 works well too. This is the most filmic, requiring only a hint of blur in the post to blend into a live action plate. (We do VFX; so most of our work is comped into live action).

I see so many people using oversharpening AA filters and turning off blur. That oversharpened look is definitely not like a real camera.
  12 December 2013
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