Originally Posted by Gräck
I guess we better stop here as you ignore to get the point correctly. You can't do the loop correctly without the Point Cache or without doing a time offset, if you disagree, you didn't understand the workflow.
I said "no Point Cache" not "no time offset." And again, I wasn't talking about that tutorial in specific, if you're aiming for that.
Baking and shifting a few keys is neither limited to Point Cache nor really that big a problem or anything obscure, but here's a file so we know what we are talking about
This is neither beautiful nor polished, just a quick proof of concept. There is some noise in the sim etc. and the sim is just a sim for a sim's sake.
There might be a slight jerk in the loop in the viewport sometimes, but I watched it in the RAM player at different speeds and it seems good enough to me to prove my point. A similar set up Point Cache would have the same problem and the same need of polishing.
It's not feasible for every case, but it works.
The advantage of using a Morpher to blend would be for example that you can deform your target over time to better match the parallel segments and see a live update without having to rebake a Point Cache. Of course you can use both in combination like in the tutorial as well and that's the preferred method but that's far from your claim that the Morpher is completely useless for blending loops.
(And noone ever mentioned the Morpher was to be used alone, you naturally would assume there is a morph target involved and in a case like that the step to an animated morph target seems logical, too. As long as you weren't completely oblivious to that possibility. )
And I'm surely not completely happy with the presentation and many of the answers either (though I partly blame the slightly weird concept and didn't know what to expect) and share some of your frustration with development in general, I think I made that clear. But if you are going to be that harsh and condescending (and coming from me this means something ), you better make sure you haven't a blind spot somewhere yourself.