linking to sub-object

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  11 November 2013
linking to sub-object

Hi all.

I'm a noob, so excuse me if this question is too simplistic. In 3DS Max, is there a way to link an object to a sub-object selection? I'm trying to link lower teeth and tongue to the jaw portion of a head mesh. I need to do it this way in order to fully incorporate FaceShift for later live tracking. Any ideas would be helpful. Sincere thanks in advance.
 
  11 November 2013
Something like Animation->Position Controllers->Attachment Constraint?

http://docs.autodesk.com/3DSMAX/16/...nt%20constraint
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  11 November 2013
Looks good!

Thank you Pel, this technique looks promising! I'll play with it a bit. Thank you so much for your quick response, and Happy Thanksgiving!
 
  11 November 2013
Take note if your topology changes the attachment constraint will break.

Another approach would be to use a skin wrap, although those can be even worse.

A skinwrap / attachment constraint / point cache workflow is how I would address this, but it can be a little time consuming without some scripts to help out.
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  11 November 2013
Thank You

Good points Aaron. I'll definitely consider this route, although as an amateur, I'm probably over my pay grade as it is. Thanks for your input!
 
  11 November 2013
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