HELP with soft shadows... scene included.

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Old 09 September 2013   #1
HELP with soft shadows... scene included.

Hi guys, a bit of help would be welcome. We'd like to figure out why we cannot get any soft shadows out of this here joined scene. (I am not the 3d artist working on this scene)


I tried to setup area lights but could only get hard edges shadows.

Deadline si coming fast, any help will be very appreciated.

So long and thanks for all the fish
Old 09 September 2013   #2
Have you tried setting up a Skylight?

I am sure there are other techniques but I am working on a scene with a Skylight right now and getting some decent soft shadows with mental ray.
Old 09 September 2013   #3
Just remembered something,

You will not get soft shadows if the area lights are set to render shadow-maps.

You must change the shadows to be ray-traced!

Hope that helps.
Old 09 September 2013   #4
Hi Feat, thanks for the feedback. I just changed the Shadows to raytraced shadows and now get hard edges shadows from the omni lights. How can a omni light be "area" if I dont set the shadows to area shadows?
So long and thanks for all the fish
Old 09 September 2013   #5
A bit confusing, isn't it.

If you haven't already done so, go to your Render Setup and in the Render panel, Shadows & Displacement, make sure "shadow maps" is turned off.

It may be faster for you to just consult the Max help because that is where I lean a lot of my stuff anyway.

However if I think of something I will let you know.

Good luck!
Old 09 September 2013   #6
Hy! Did you solved the problem with the area shadows? If not, I could help, just tell me again what is it you want to achieve: to have soft shadows from the large photometric light from above and the omni lights too, or just from the first/last?
Old 09 September 2013   #7
Change omni lights to mr Area Omni. There is area light parameter rollout with Area light parameters.
For photometric light use Raytraced shadows. Shape/Area shadows rollout ->emit light from "something else as point."
My TEN entry My THU entry
I didn't leave Max/Autodesk...they left me.

Last edited by stefan : 09 September 2013 at 08:26 AM.
Old 09 September 2013   #8
I've sent your comments to my 3D guy and it's going better than yesterday. Thanks. He got better results with area_omni with mr shadow map with a high level of samples.

Thank you very much for the help. Very appreciated.
So long and thanks for all the fish
Old 09 September 2013   #9
Here another trouble. In the hole there's supposed to have shadow as it is a closed object but it's all illuminated. Any idea what it could be?

So long and thanks for all the fish
Old 09 September 2013   #10
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