|09 September 2013||#1|
The Stable VFX
St. Louis, USA
Join Date: Nov 2006
Camera Map not mirroring correctly
I have a scene (a number of scenes, actually) where when I try to mirror my camera map it flips the entire map, rather than doing a mirror tiling, which is what I want.
When I create a simple test scene it works fine. But in my scenes I am having trouble. They have their cameras imported from a 3d tracker. So I am thinking something is set wrong someplace.
I am using the WSM Camera Map modifier to generate the UVs. I have the camera selected. I have the bitmap set to use the UV channel 1 in texture space.
When I check the Mirror checkbox the map does mirror, but it also flips the entire map around before the projection. (It pre-mirrors (flips) the map rather than doing just a mirror tiling.)
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