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Old 09-04-2013, 11:34 PM   #1
miauu
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miauu's Script Pack vol.2


miauu's Script Pack vol.2 is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack vol.2 include:


ATTACH AND LINK
Automates the process of linking objects to the surface of other objects.
- attach point helpers or any objects in the scene to selected faces or vertices of other objects.
- pick the point where to attach selected objects, using SNAP
- choose to lock the position and/or rotation of attached objects to the position/rotation of the surface, where they are attached.
- attach multiple objects at once
- link multiple objects at once
- can link/attach any objects type to the Editable Poly, Editable Mesh, Lines, Editable Splines and Edit Poly modifier objects




ALIGN VERTS TO VERT

Align selected vertices to the X, Y, Z, XY, YZ or XYZ position of the last selected vertex(used as reference point).
Supported objects are Editable Poly, Editable Mesh, Lines, Editable Splines and Edit Poly modifier.
Script idea - Pedro Amorim.






EASY PEEL

Easy Peel will help you with UV-mapping your geometry easier and faster.
It works directly with Edhtable Poly objects, allowing you to get full advantage of its many geometry selection features.
- works Editable Poly object and Edit Poly modifier.
- unwrap to arbitrary map channel.
- hotkeys to quiclky mark, unmark and select edges. Unwrap with Pack On and unwrap with Pack Off.
- can extract the UVs from objects, that are not unwrapped with Easy Peel
- can performs Auto Relax of unwraped UVs
Script idea - Hristo Dinev.






EXTRUDE ALONG PATH

Extrude selected object's polygons set along selected edges or spline path.
- can extrude a sets of polygons. They can have holes. branches. etc.
- the edge/spline path can be open or closed loop.
- when extruding along edges can process more than one object. The count of edge paths must be equal or grater the count of the objects that will be extruded.
- the object that will be extruded must be Editable Poly objects
- the objects, which edges can bee used as paths can be Editable Poly, or Edit Poly modifier.





OPEN EDGES EXTRUDE

Extrude border edges using the numeric values for the extrude distance in a way that you can't do by default in 3ds Max.
Support only Editable Poly objects.




QUAD CAP HOLES

Quad cap even sided holes.
Script idea - Zarko Bojkovski.


ROUND'EM

Adjust each set of selected closed edge loops or polygons(which outlines forms closed edge loop) into the form of circle.
- can change the raduis of created circle
- can preserve the curvature of the object(as much as possible). - support Editable Poly, Editable Mesh, Spline objects, Edit Poly and UnwrapUVW modifier.




SMART SPLINE EXTRUDE

With Smart Spline Extrude you can:
- "fix" splines, created in other 3D-CAD programs and imported in 3DS Max, so you can use them for lofting, or extrude them without problems.
- extrude in arbitrary direction/angle
Script idea - Wilbert Blom.




SMART SPLINE EXTRUDE CLOSED SPLINES

Extrude closed splines in direction that match the normal of the face, that the closed. spline forms.
Script Idea: Stefan Rienth




SMART SUB-OBJECT SELECTION

With Smart sub-object selection you can select whole or partial verts/edges/polys loop or ring.
- Works with Editable Poly objects, Edit Poly and Unwrap_UVW modifier.
- For Line and Editable Spline objects only Partial Loop works. The vertices or segments, between the selected will be added to selection.
- Using the Shft key the Dot Loop and Dot Ring can be selected.





VERT STITCHER

Align one selection of vertices to other selection of vertices in few easy steps.
- automates the tedious proces of moving vertices one by one
- creates seamless match between the selected vertices
- works with soft selection
- can stitch verts using closest vert or using verts order
- can weld vertices found in the set threshold
- support Editable Poly objects and Edit Poly modifier.





DROP ON

Project all or selected vertices of one object onto another object or selection of objects.
The object, whose vertices will be projected must be an Editable Poly, Editable Spline or Line or any object with Edit Poly modifier on top of its modifier stack.
Works with soft selection.
The vertices can be projected along:
- World X, Y or Z axis
- object's local X, Y or Z axis
- vertex normal of each vert
- current viewport direction(for perspective viewport only)
- custom direction - pick two points to draw the direction of projection
- can use the selected edge or edges as direction of projection - idea Pedro Amorim.
- can project the selected vertices onto the same object.


Script Idea - Harold Rinck




EDGE STRAIGHTEN

Allows you to straighten the selected edges using the constraint to edges. No branches or closed edge loops are allowed. Edge Constraint is used by default. All vertices of the selected edges will be moved using the Edge Constraint.
Works with Editable Poly objects and Edit Poly modifier.

Script Idea - Pawel Lazarow



INSERT PRO

Allows you to perform Inset command for arbitrary sides of the selected faces.
- Only Editable Poly object is supported.
- two modes of Inset - default for 3ds Max Inset and Inset with Edge Constraint.
- build quads when Inset with Edge Constraint is used.
Scrpt idea - algosuk



ALIGN WORKING PIVOT

Align Working Pivot makes using the Working Pivot fast and easy.
With a single click you can align the Working Pivot to the selected sub-objects or to two points selected by using the Snap to Vertex.

Align Working Pivot to Sub-object Selection
- when three vertices are selected the X or Z axis is perpendicular to the plane that these verts forms.
- when one edge is selected the X axis is aligned to the edge
- when two edges are selected the X or Z axis is perpendicular to the plane that these edges forms.
- when one polygon is selected the Z or X axis match the normal of the polygon. The X or Z axis is aligned to the longest edge of this polygon.

Align Working Pivot to Two Points
- pick two points using the Vertex SNAP. The X axis of working pivot will be aligned to the vector between the two pivots.

Script idea - Pedro Amorim




SNAPS TOOL

Snaps Tool extends the usability of Standard Snaps.
It allows you to turn Off multiple active snaps and to turn On only one snap with single mouse click,
Just watch the video.


Save/Load Sub-object Selection

Allows you to save currently selected verts, edges or polygons and to select them later. Its big advantage against the default Named Selection Sets and Stored Selections - when it saves the sub objects selection it really saved it.
The script supports Editable Poly objects and Edit Poly modifier.
Saved sub-objects selections are per objects. They are not break when you add new verts, edges, faces, (do tessalate, bridge, inset, extrude, bevel, inset, outline etc.).


You can use miauu's Script Pack vol.2 in 3ds max/3ds max Design 2009, 2010, 2011, 2012. 2013, 2014, 2015, 2016, 2017

This is a commersial script.

You can find more information here:

Last edited by miauu : 08-03-2016 at 08:17 PM.
 
Old 09-08-2013, 03:27 AM   #2
Diffus3d
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Alfred (AJ) DeFlaminis
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Another amazing round of things from Miauu. Nice work. I really enjoy seeing individuals extending max and getting their due for it. Keep up the good work.
 
Old 09-08-2013, 10:32 AM   #3
miauu
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Thank you.
Incoming updates:
- max 9 support
- support for Edit Poly modifier for Easy Peel
- 1/2Rail loft(1rail, 2rail, U loft, UV loft) that creates editable poly object from selected splines.

 
Old 09-09-2013, 11:57 AM   #4
miauu
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.

Support for 3DS Max 9SP2 and 2008 is added.

Easy Peel will transfere the edges, marked as seams. The model will not be unwrapped.
 
Old 09-10-2013, 09:34 PM   #5
miauu
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Update to version 1.1

miauu's Script Pack vol.2 is updatedo to version 1.1

Changelog:
- Added new macro - Round'Em no UI - directly adjust selection into the form of circle. No UI will be shown
- Easy Peel is updated to version 1.1. Support for Edit Poly modifier is added.
 
Old 09-11-2013, 05:41 AM   #6
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First Work Plane... now Easy Peel... Kostadin... you are officially a badass.

 
Old 09-11-2013, 08:09 AM   #7
miauu
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Thank you, Shawn.
The next update of Easy Peel will be support of Edit Poly modifier applyed to multiple objects.
 
Old 09-12-2013, 10:16 PM   #8
miauu
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Update to version 1.2

miauu's Script Pack vol.2 is updated to version 1.2
Now all script works with docked and undocked Command Panel.
 
Old 09-13-2013, 04:06 AM   #9
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sup guy,

could you explain more about what the easy peel actually does, i was kind of lost when watching the video.

I'm on the verge of purchasing b/c i really like vert stitcher and especially the attach and link but mostly about the easy peel

thanks
 
Old 09-14-2013, 07:40 AM   #10
miauu
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Quote:
Originally Posted by LegatoBluesummers
sup guy,

could you explain more about what the easy peel actually does,



When your model is ready to be unwraped you can use external program, like UVLayout, to unwrap the model, or you can unwrap it in 3dsMax using the Unwrap_UVE modifier.
If you use the Unwrap UVW modifier you have to use its selection tools to select the seam edges and to apply the mapping that you want. Some people don't like the process of "creating" the seams in Unwrap UVW modifier, because of its lack of selection features(mainly the lack of conversion edges-polygons, polygons-edges).
So, instead of using the Unwrap UVW modifier and selecting all the seams with its selection tools you can use Easy Peel.
How it works:
When your model is ready, you can run Easy Peel and can select all the edges, that you want to be converted to seams in Edit Poly mode. This allows you to convert polygons outline to edges and to mark them as seams. You can load edges, saved as named selections sets, and can mark them as seams. You can select polygons by their material IDs, or by smoothing groups and then can convert those polygons to edges(Shift+click over the Edge sub-object level below the modifier stack) and can mark those edges as seams. At any time you can unmark edges, and they will not be used as seams.
There is a Display options, that will shows you which edges will be used as seams.
The edges, marked as seams will be saved with the object, so when you load the scene again(or when you merge the object in another scene) and select the same model, you can run Easy Peel and when you press the Select button all edges, marked as seams in the previous session will be selected. But this not works for Edit Poly modifier, only for Editable Poly object.
Finally, with a click of a button, the script will apply Unwrap UVW modifier and will unwrap and pack the UVs, using Pelt or Peel mapping.
If you want to use Peel mapping you can select all UV faces, press the Quick Peel button and the object will be unwraped. But if you use Pelt mapping, you have to select one UV polygon (or all uv seam chunk), press the Expand Polygon Selection to Seams button, then press the Pelt Map button, then press the Start Pelt button, then Commint, and these steps have to be repeted over and over, untill all of the seam chunks are unwrapped. Easy Peel will do this automatically - you can see it in the video.

 
Old 10-01-2013, 03:28 AM   #11
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My Boss at work - Reel Pictures - has used the new Vert Stitcher script to merge the edges of 2 sides of a coin together.

Each side of the coin weighed in at around 3,000,000 polys. Vert stitcher moved and merged the entire border verts PERFECTLY and completed the operation in less than 10 seconds.

Really handy script!
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Old 10-01-2013, 11:28 PM   #12
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Update to version 1.4

@MichaelWBell, thank you.


miauu's Script Pack vol.2 is updatedo to version 1.4

Changelog:
- Easy Peel is updated to version 1.2. Added support for Edit Poly modifier, applied to multiple objects.


Last edited by miauu : 10-01-2013 at 11:47 PM.
 
Old 10-13-2013, 09:13 PM   #13
miauu
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update to version 1.5

miauu's Script Pack vol.2 is updated to version 1.5

Changelog:
- Quad Cap Holes is updated to versin 1.1.

Added:
- new type of cap topology, that will follow the curvature of the hole.
- autodetect corner edges on holes with circle shape.



- Smart Spline Extrude for Closed Splines - this script will change the pivot of selected closed splines, so the Z axis of the pivot will be perpendicular to the face, that the plane forms.

 
Old 11-17-2013, 11:04 AM   #14
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Update to version 1.6

Changelog:

- Attach&Link:

- Added support for Spline objects - Lines and Editable Splines.

Point and Selected object: - can be attached to the snapped Knot using the Pick point using SNAP button.

- can be Mass Attached to the selected knots.

- When Rotation Alignment Type is OFF, the objects/points Z axis can be aligned to the snapped Edge normal.



- Align Verts To Vert:

- Added support for splines - Lines and Editable Splines. Idea

- Can align knots to the last selected knot - idea Aleksandr Tolmachev

- For Editable Spline,Editable Mesh and Spline objects - can use Snap to Vertex to allign the selected verts/knots to the picked vertex. To execute it hold down the Shift key and press the button on the UI.



- Easy Peel:

- Added hotkeys to quiclky mark, unmark and select edges. Unwrap with Pack On and unwrap with Pack Off.

- Added options for Pack UVs

- Can extract the UVs from objects, that are not unwrapped with Easy Peel.



- Icons for all scripts are included.
 
Old 11-24-2013, 11:24 PM   #15
miauu
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Update to version 1.7

miauu's Script Pack vol.2 is updated to version 1.7

Changelog:
New script is added: Smart Sub-Object Selection. It includes
Smart Loop Selection
- Select whole or partial verts/edges/polys loop.
- Partial loop selects all sub-objects inbetween,using the shortest distance.
- Support Editable Poly object, Edit Poly modifier, Unwrap_UVW modifier.
- For Line and Editable Spline objects only Partial Loop works. The vertices or segments, between the selected will be added to selection.
- When Shift Key is pressed will performs Dot Loop. Selects loops with gaps. Select two edges or sets of two or more vertices or polygons in a row or column (to indicate the loop direction).
The spacing will be calculated automatically.

Smart Ring Selection
- Select whole or partial verts/edges/polys ring.
- Partial ring.selects all sub-object elements inbetween,using the shortest distance.
- Support Editable Poly object, Edit Poly modifier, Unwrap_UVW modifier.
- When Shift Key is pressed will performs Dot Ring for Edge sub-object level only. Selects rings with gaps. Select two edges in a row or column. The spacing will be calculated automatically.

 
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