Help me with reflection 3ds max :(

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Old 08 August 2013   #1
Thumbs down Help me with reflection 3ds max :(

I have Ironman model and i want to import it into real video footage.
I try to use vray plane to create shadow
Now i want to have relection on the table but i don't know how to do it.
I've try to create a plane with 225 refraction , 30 reflection but it isn't perfect
Please help me
 
Old 08 August 2013   #2
you need to use a matte material for the floor plane and enable shadows and reflections
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Old 08 August 2013   #3
How can I do with reflection map in matte/shadow material
 
Old 08 August 2013   #4
Both scanline matte material and the mentray matte materials support shadow plus reflection options so i,d guess that vray,s material shader would also do this, although i,m not a vray user myself.
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Old 08 August 2013   #5
Vrays MtlWrapper is even more powerful in a lot of respects, First make a vray material and give it the material properties you want the floor to have (so in your case, give it some reflectivity and reflective glossyness, also while your there you might as well set a diffuse colour similar to the table surface - that way this will bounce or reflect onto your 3D model.

Then put a VrayMtlWrapper over that material (click the top left button in, where it says VRayMtl, select a VRayMtlWrapper, select 'keep old material as a sub-material')

in the wrapper material, check 'matte surface', set alpha contribution to -1, check reflection amount is 1 (that is 100% of the material the wrapper is around)

viola
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Old 08 August 2013   #6
Originally Posted by Chris: Vrays MtlWrapper is even more powerful in a lot of respects, First make a vray material and give it the material properties you want the floor to have (so in your case, give it some reflectivity and reflective glossyness, also while your there you might as well set a diffuse colour similar to the table surface - that way this will bounce or reflect onto your 3D model.

Then put a VrayMtlWrapper over that material (click the top left button in, where it says VRayMtl, select a VRayMtlWrapper, select 'keep old material as a sub-material')

in the wrapper material, check 'matte surface', set alpha contribution to -1, check reflection amount is 1 (that is 100% of the material the wrapper is around)

viola


I just do it by myself one day ago.
Anyway, thank you
 
Old 08 August 2013   #7
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