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Old 08-10-2013, 11:15 PM   #1
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Greg Evseev
Farmington, USA
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Simple rain that bounces off everything?

Hi. I know you can create rain using PF and add deflectors as objects but it slows down my 3ds max bad even after adding one deflector object. Is there anyway to automatically add the whole scene and let rain drops break at the end. If I do that with Pf it will be slow I will never be able to animate other stuff

Old 08-10-2013, 11:27 PM   #2
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Chris Williamson
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Weta Workshop
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why dont you do x2 systems, one that is just drops that fall through everything, and another that creates little random splashes spawning off objects, chances are nobody will notice that each raindrop doesnt exactly land and create a splash
Old 08-11-2013, 12:27 AM   #3
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Greg Evseev
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Thanks a lot!

Thanks a lot!
Old 08-11-2013, 07:26 PM   #4
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Boban Krsmanovic
Nis, Serbia
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Originally Posted by dvieneira
If I do that with Pf it will be slow I will never be able to animate other stuff


Why don't you simply turn off pflow while animating, and just turn on, when you're rendering?
Now it's the time to be extreme!
Old 08-12-2013, 02:32 PM   #5
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Invivo communications
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if your scene is detailed it's going to be extremely slow to do particle collisions. Use a dummy simplified mesh for any rain collision.

In fact, i'd suggest not doing any particle collision on background elements and making a completely different emitter for foreground elements that can do all the fancy collisions you want.
Old 08-13-2013, 09:30 AM   #6
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Zdravko Barisic
Belgrade, Serbia
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Have you been thinking about the post in AE?
Is it possible in anyway?
Old 08-14-2013, 07:42 AM   #7
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another posibility is to cache the pflow animation
Old 08-14-2013, 07:42 AM   #8
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