3DS Max 2014 extension

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Old 08 August 2013   #1
3DS Max 2014 extension

http://area.autodesk.com/products/f...extension3dsmax

I think most of the users who stopped their subsciptions wont regret it much...
 
Old 08 August 2013   #2
As a note,

the caption mentioning animation is actually for Maya, not Max.
 
Old 08 August 2013   #3
Python in max! Cool.

But it seems that's its not a complete alternative to maxscript
 
Old 08 August 2013   #4
Originally Posted by Steve Green: As a note,

the caption mentioning animation is actually for Maya, not Max.


Darn. I had my hopes up for new animation tools in Max.
 
Old 08 August 2013   #5
Originally Posted by feat: Darn. I had my hopes up for new animation tools in Max.


Well - you know: Max is'nt that kind of software ...

sorry - could'nt resist
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Old 08 August 2013   #6
Originally Posted by spacefrog: Well - you know: Max is'nt that kind of software ...

sorry - could'nt resist


Already a classic...
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Old 08 August 2013   #7
They should have that as a tooltip when you go near any of the animation features.

"Not that kind of software"
 
Old 08 August 2013   #8
Originally Posted by Steve Green: They should have that as a tooltip when you go near any of the animation features.

"Not that kind of software"

haha!

And maybe the viewcube could auto-follow the mouse around with a tooltip "Definitely that kind of software".
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Old 08 August 2013   #9
Python is huge and is the number one thing people in pipelines need.
 
Old 08 August 2013   #10
Originally Posted by Steve Green: They should have that as a tooltip when you go near any of the animation features.

"Not that kind of software"


Making tooltip require human resources and time
Better if they write it on the backside of the viewcube and trigger it rotate to show inscription.
 
Old 08 August 2013   #11
Originally Posted by Glacierise: Python is huge and is the number one thing people in pipelines need.


I think it all depends on how much of 3dsmax core functionality has been exposed to Python. If the only thing it can do is trigger maxscript commands then I might as well stick with maxscript.

Do you have a different outlook I'm missing?
 
Old 08 August 2013   #12
Originally Posted by lo: Do you have a different outlook I'm missing?


Yes

http://labs.autodesk.com/utilities/sciviz
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Old 08 August 2013   #13
Originally Posted by MGernot: Yes

http://labs.autodesk.com/utilities/sciviz


Quote: it is not as broad as Maxscript but it is still in an early stage


What i'm afraid this "early stage" would can take a lot of time to be a "production stage".
Also interesting part how 3rd party developers would handle this cos Max mainly a plugin platform. Always calling maxscript(that have a problems also) for them would be a not good solution.
Will see after some more info come.
 
Old 08 August 2013   #14
I think this news has been revealed due to the anger which been shown in the thread of siggraph news:
http://www.maxunderground.com/archi...e_of_naiad.html
just a test to see how far this anger could be satisfaied how much they should pay to make us more drunk and as soon they feal its okay and there’s no more clouds in the sky the will not show more features ((( for test dont act any reaction for ten days and get around three cool features but not development )) this is the main trip AD polishing max not developing for example paython is cool but ….. where it been since 4 virsions why always tooooooo leate ????
 
Old 08 August 2013   #15
The point cloud thing seems cool, but I'm interested to see what the real application/use of that would be. How many people here would use it and how?

And I'm excited about Python... I've struggled with Maxscript ever since I picked it up 3 years ago. I come from Softimage (which supported python, vb, jscript) where I could record and build large macros to automate anything - super flexible. It's damn near impossible to do that easily with maxscript. Maybe with the python support it'll be easier?
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