It's all a matter of scale - Blogpost

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Old 08 August 2013   #1
It's all a matter of scale - Blogpost

I often blog about maxscript but this one is worth a read for everyone. I've given a lot of people a lesson in scale/xForm, and I've finally typed it all up.

I'm sure I've missed stuff so please contribute if I have.
Maxscript Made Easy...
Old 08 August 2013   #2
Scaling issues, this is something I often struggle with. I'm gonna read the post soon, thanks for posting!
Old 08 August 2013   #3
Nice Dave. Good read, thanks
poof ~>Vimeo<~
Old 08 August 2013   #4
Thanks Dave, straight to the bookmarks folder.
Michael Wentworth-Bell | 3D Artist & VR Designer | Melbourne, Australia

Espire 1: My VR Stealth game - CGTalk thread
Old 08 August 2013   #5
Interesting read - thanks for sharing.
Old 08 August 2013   #6
Thank you very much for the info. Great read!

"Knowing is not enough, we must apply. Willing is not enough, we must do."-Bruce Lee

Old 08 August 2013   #7
You missed one thing:
Quote: So how can I scale an object without messing up the transforms/XForm? Well you can go into subobject mode and scale the polygons themselves,. but you may be asking yourself why bother with all this if you’re not going to be adding modifiers.
You can also use the Xform modifier and do the transforms on the gizmo to get similar workflow to scaling at the object level without the need of making selections.

"The Evil Monkey hiding in your closet."
Old 08 August 2013   #8
I just wrote a similar article recently to share with the users of some tools I write. Of course, I'm targeting less technical readers... but this is always a common subject, especially with new Maxers.

Anyway, sharing it here. I've updated the page to link back to your article for further reading.
Shawn Olson
Autodesk Expert Elite
3ds Max Charter Member

Developer of:
Wall Worm Tools for the Source Game Engine
CorVex Level Design Plugin
Old 08 August 2013   #9
Cheers guys, hope to do more of these...
Maxscript Made Easy...
Old 08 August 2013   #10
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