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Old 08-06-2013, 07:20 PM   #1
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David Wortley
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It's all a matter of scale - Blogpost

I often blog about maxscript but this one is worth a read for everyone. I've given a lot of people a lesson in scale/xForm, and I've finally typed it all up.

I'm sure I've missed stuff so please contribute if I have.
Maxscript Made Easy...
Old 08-06-2013, 08:05 PM   #2
Marco De Biasi
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Scaling issues, this is something I often struggle with. I'm gonna read the post soon, thanks for posting!
Old 08-06-2013, 11:36 PM   #3
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John Rand
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Nice Dave. Good read, thanks
poof ~>Vimeo<~
Old 08-07-2013, 01:03 AM   #4
Michael Wentworth-Bell
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Thanks Dave, straight to the bookmarks folder.
Michael Wentworth-Bell // Motion Graphics & 3D Artist // Melbourne, Australia

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Old 08-07-2013, 09:16 PM   #5
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David Spittle
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Interesting read - thanks for sharing.
Old 08-08-2013, 11:01 AM   #6
detail freak
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Felix Lahme
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Thank you very much for the info. Great read!

"Knowing is not enough, we must apply. Willing is not enough, we must do."-Bruce Lee

Old 08-08-2013, 04:26 PM   #7
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Eric Craft
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You missed one thing:
So how can I scale an object without messing up the transforms/XForm? Well you can go into subobject mode and scale the polygons themselves,. but you may be asking yourself why bother with all this if you’re not going to be adding modifiers.
You can also use the Xform modifier and do the transforms on the gizmo to get similar workflow to scaling at the object level without the need of making selections.

"The Evil Monkey hiding in your closet."
Old 08-09-2013, 01:16 AM   #8
Shawn Olson
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Shawn Olson
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I just wrote a similar article recently to share with the users of some tools I write. Of course, I'm targeting less technical readers... but this is always a common subject, especially with new Maxers.

Anyway, sharing it here. I've updated the page to link back to your article for further reading.
Old 08-13-2013, 04:51 PM   #9
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Cheers guys, hope to do more of these...
Maxscript Made Easy...
Old 08-13-2013, 04:51 PM   #10
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