It's all a matter of scale - Blogpost

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Old 08 August 2013   #1
It's all a matter of scale - Blogpost

I often blog about maxscript but this one is worth a read for everyone. I've given a lot of people a lesson in scale/xForm, and I've finally typed it all up.

http://davewortley.wordpress.com/20...r-maxscripters/

I'm sure I've missed stuff so please contribute if I have.
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Old 08 August 2013   #2
Scaling issues, this is something I often struggle with. I'm gonna read the post soon, thanks for posting!
 
Old 08 August 2013   #3
Nice Dave. Good read, thanks
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Old 08 August 2013   #4
Thanks Dave, straight to the bookmarks folder.
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Old 08 August 2013   #5
Interesting read - thanks for sharing.
 
Old 08 August 2013   #6
Thank you very much for the info. Great read!

Cheers!
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Old 08 August 2013   #7
You missed one thing:
Quote: So how can I scale an object without messing up the transforms/XForm? Well you can go into subobject mode and scale the polygons themselves,. but you may be asking yourself why bother with all this if you’re not going to be adding modifiers.
You can also use the Xform modifier and do the transforms on the gizmo to get similar workflow to scaling at the object level without the need of making selections.

-Eric
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Old 08 August 2013   #8
I just wrote a similar article recently to share with the users of some tools I write. Of course, I'm targeting less technical readers... but this is always a common subject, especially with new Maxers.

Anyway, sharing it here. I've updated the page to link back to your article for further reading.
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Old 08 August 2013   #9
Cheers guys, hope to do more of these...
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Old 08 August 2013   #10
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