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Old 08-03-2013, 01:53 AM   #1
Talei
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Bones plus Cloth modifier

Hello,
I have a mesh with bones animation (Skin modifier on that mesh) and now I would like to add Cloth modifier.
But currently when I add Cloth on the stack Skin don't work. I did try using Skin morph but that didn't help either.

Partial success was with the Cloth vertex group and node assignment but all influence information are lost that way and bone animation is not good.

So the question is how to use Skin modifier with Cloth simulation?

What I want to achieve is skin interaction with other objects "cheapest" way possible.

Regards
 
Old 08-03-2013, 10:40 AM   #2
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You need to make a 'Preserve' Group in the cloth modifier for all the vertices that should be influenced by the bones only.
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Old 08-03-2013, 04:35 PM   #3
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Thank You for the reply, I did miss this somehow .
Is there a way to manage influence between i.e. Cloth and Skin for verts?
 
Old 08-03-2013, 06:02 PM   #4
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You can control the transition from preserve to cloth-sim by turning on 'Soft-Selection' in the Group-Rollout.You can use the parameters there for Soft-Selection to control the falloff.You can also assign a map for this.
You will also need to turn on Group-Parameters->Constrain-Parameters->Soft. (It`s off by default.)
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Old 08-03-2013, 07:57 PM   #5
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Thank You again. Soft selection was what I was looking for.
 
Old 08-03-2013, 07:57 PM   #6
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