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Old 07-31-2013, 02:48 PM   #1
Imenta
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Smile 3ds max 2013 vs 2014 vs 2010

Hello,

I used 3ds max 2010 a while ago and would like to come again to Autodesk,
Any opinion or advice about max 2013 or 2014?
I could also keep 2010?

I would be gratefull to hear your feedback,

Tom
 
Old 08-01-2013, 08:22 PM   #2
Diffus3d
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I have all the max releases since max 7. (7, 8, 9, 2008, 2009, 2010, 2011, 2012, 2013, 2014)

2010 is the best by far. 2nd place goes to max9.

EDIT: 2016 rocks.

Last edited by Diffus3d : 06-15-2016 at 03:35 AM.
 
Old 08-01-2013, 08:48 PM   #3
moulder6
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What's so good with 9/2010, that people keep repeating those numbers as a mantra of sorts?! Max 2014 outperforms them both. There might not be many other advantages, but this alone is big enough. In the mean time Slate has been added (2011), Nitrous (2012), State Sets were added in 2013... Lots (though, not enough) tweaks were done all over the place, trough the years... If you're using mental ray, then this is another reason to upgrade... A lot of things have changed since max 9 was released...
 
Old 08-01-2013, 09:02 PM   #4
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2010 was rather slow if I recall. 2012 seems the most stable.
 
Old 08-01-2013, 09:28 PM   #5
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We have seen stability metrics going way up with 3ds Max 2014, as well as a lot of performance increases. Always more to do but there has been a lot of progress made here. There were over 600 legacy fixes from 3ds Max 2013 done in 3ds Max 2014.

Other factors to consider too are plugin versions or totally new ones you may want/need. iRay GPU rendering is a big factor for a lot of people, as well as mParticles (Particle Flow).

Knowing your needs and the type of work you intend to do would be helpful to know.

P.S. Don't forget about the Egg Spline tool!
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Old 08-01-2013, 10:03 PM   #6
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Well you can only buy 3ds Max 2014, can't get 2013. 2014 has been fine except for some annoying viewport issues that I'm hoping SP2 has released. However I've been using 2012 for a long time as well and just using 2014 because I have to.
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Old 08-01-2013, 10:17 PM   #7
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Quote:
Originally Posted by japetus
2014 has been fine except for some annoying viewport issues that I'm hoping SP2 has released.


Have you previously logged this? If not can you please do so here? If so I will review it and follow-up with you on it.
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Old 08-02-2013, 12:10 AM   #8
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In terms of viewport speed, 2009 "was" fastest max.
But, 2014 is faster then 2009 in 95% case.
 
Old 08-02-2013, 12:29 AM   #9
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i am with 2013 and i think its better most of the time..

The .NET controls you can switch to the old style with some .ini-magic, and after many years i abandoned the classic material editor in favor of slate (which really really needs some graphic grouping / area indication tools - you get lost very easily in there)

Most important to me - the alt+mmb orbit lag is better/gone which was there since at least 2010
 
Old 08-02-2013, 12:37 AM   #10
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Smile

thanks for your posts guys

@Kelly,
water and engineerings are what I would like to do with 3ds
 
Old 08-02-2013, 12:47 PM   #11
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Max 2008 was the best version for me. It had most things I needed in it and was before they broke UVWUnwrap (Max 2009- current). The interface was fast as it was before the ribbon and associated interface lag/ redraw. Memory usage was low. Viewport switching on keys worked, snaps worked. Did the job.

There were a number of scripts I needed back then which have subsequently been included (LSCM unwrap/Peel, Textools, poly boost).

Viewport performance is better on high res objects and large scenes now, but still suffers from terrible lag. Stability is better though. If you need it, Nitrous is quite good now. Don't really need that myself as i work in games. Can't think of anything I couldn't live without that's been added since 2008. The ability to orbit the view while cutting and creating objects? It's not much. Global search is ace.

All of that is moot though. You can only get 2014 if you need to buy new copies. Just have to put up with it.
 
Old 08-02-2013, 02:34 PM   #12
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I personally think 3ds Max 2014 is the best version to-date. (Though the broken skinops.getBoneName() really wasted a week of my time trying to troubleshoot what I thought was broken code on my end...)

In any event, the things I couldn't live without since 2010 are:
  • Slate
  • Viewport Canvas (2010 version was a joke)
  • Pan/Rotate while editing splines/Cut
  • CAT that finally doesn't rape me just for looking at it
Probably more but those come to mind immediately.
 
Old 08-02-2013, 03:02 PM   #13
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3dsmax 2014 is best for me so far.
Nitrous is very stable and performant, finally even with deforming meshes.
Interface seems to be more responsive too.

And MParticles are nice.I really need to dig deeper into them.
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Old 08-03-2013, 02:51 AM   #14
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Quote:
Originally Posted by x24BitVoxel
I have all the max releases since max 7. (7, 8, 9, 2008, 2009, 2010, 2011, 2012, 2013, 2014)

2010 is the best by far. 2nd place goes to max9.

It's all just shiny turds for the past 3 or 4 years.


You speak from my heart! I camped out on 9 and 2010 for year each. 2014 had promises with the pflow toolboxes on board now but other features got stripped...
 
Old 08-03-2013, 07:33 AM   #15
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Interesting.

Last edited by Diffus3d : 06-15-2016 at 03:35 AM.
 
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