Object Paint Rubber Band Mode?

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Old 07 July 2013   #1
Object Paint Rubber Band Mode?


Let's say you have an object with a bunch of different planar surfaces and you want to apply some rivets along those surfaces.

When using the Spacing Tool, it works well but only seems to respect the active grid as a location to place the rivets. Since the object has many planar surfaces, creating grids on each one and then activating/decactivating the grids slows down the process significantly. (Ideally, Autogrid should be respected when picking the two points, but it doesn't seem to be).

Object Paint, however, works great for quickly painting the rivets on the many planar surfaces. But I can't seem to find a mode where the painting action is defined in a rubber-band fashion where the user clicks once here and then once there and that linear stroke is used to place the objects.

Is there some way of using a rubber-band mode with painting? Freehand is a bit too sloppy.


Mike Truly
Truly Media

Last edited by Mike Truly : 07 July 2013 at 03:51 PM.
Old 07 July 2013   #2
Yeah how much I've missed that option in the past.

I have looked for a solution to this for a long time but haven't found anything. Just something that'll drop object copies on an object, based on a spline and with proper normal alignment to the face it's dropped on. There might be a way with pflow but it would require a painted input mask.

Having a straight line mode between two clicks in Object Paint would be the most elegant solution.
Old 07 July 2013   #3
Thanks for the ideas.

It seems the Spacing Tool would do it if it respected AutoGrid... but it doesn't. The Object Paint tool would do it if it had a rubber-band mode in addition to freehand mode... but it doesn't. Neil Blevin's ObjectPainter would also do it if it had a rubber-band mode... but it doesn't. (I have asked Neil to consider this wish for the future).

It appears the fastest and best current method to do this is using the Quick Align tool with a grid to quickly align the grid to the desired faces and then use the Spacing Tool to draw a rubber-band path between two points to place the objects on the surface. The problem with this method is all the time spent activating and deactivating the grid just so you can re-align it. Why can't grids always be visible and manipulable even when they are active? Seems like you could have a modeless dialog for the user created grid where a button showed that it was active and when you clicked to deactivate the grid, the home grid would become active again by default. One click and the user grid would be active again, etc.

Thanks again.

Mike Truly
Truly Media
Old 07 July 2013   #4
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