how to have particles as colission objects in fumefx

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  07 July 2013
how to have particles as colission objects in fumefx

Hi everyone!
I am making a scene where a rocket hits a ship and a bunch of debris falls from the hit. I made the debris in pflow by instancing various pieces with shape instance operator.
Now i want this to act like a collision object in fumefx for the explosion i have going... but i can only add the pflow object as another emiiter.. and not as something that will collide with the smoke.

Any help with this?
  07 July 2013
You can cache them or wrap them with a mesher object.
poof ~>Vimeo<~
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:18 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.