Bipped mirroring is slanted?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  07 July 2013
Bipped mirroring is slanted?

So I have my model all weighted and rigged up but mirroring it is giving me some problem. When ever I go to mirror mode, the green and blue is near center but it is slanted by about 45%. I checked the model and skeleton and they all are center up. Tried some of the option under mirror parameters but it doesn't help. This is first time skinning within max so I probably did something wrong along the way but what? Any suggestion?
  07 July 2013
Try resetting the Xform on the base model before you add the Skin modifier.
Renderfarm hire available @
  07 July 2013
I just tried doing what you mention like this. Save out the .env under advanced and deleted the skin modifier and merge a xform on top. Applied a skin modifier and loaded the same .env and when I scrub through the animation, big chunk of vertex goes in which ever direction.
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:15 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.