Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  07 July 2013

ANd sorry for my bad english!

But youll see the problem @ image

How do i prevent this ?

I want to keep modellling this way without it getting stretched everytime is that possible ?
  07 July 2013
No image here. It's probably your uv's, there is a checkbox in the edit poly modifier that can preserve your uvs when you are modeling. It's not perfect but it's something.
  07 July 2013
The stretched areas have no proper UV coordinates. Usually you'd assign UVs when the modeling work is done. Since you want to have proper texture display while modeling you migh t try projecting your textures using several planar UVW mappings on different channels and material IDs.

You'll need a proper texture for either way.
  07 July 2013
Ok thank you very much!

I go with uvw map
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:46 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.