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Old 07-22-2013, 02:34 PM   #1
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ANd sorry for my bad english!

But youll see the problem @ image

How do i prevent this ?

I want to keep modellling this way without it getting stretched everytime is that possible ?
Old 07-25-2013, 11:34 PM   #2
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Alfred (AJ) DeFlaminis
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No image here. It's probably your uv's, there is a checkbox in the edit poly modifier that can preserve your uvs when you are modeling. It's not perfect but it's something.
Old 07-27-2013, 10:47 AM   #3
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here it is blurred and stretched out
Old 07-27-2013, 11:36 AM   #4
J. Schreyer
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The stretched areas have no proper UV coordinates. Usually you'd assign UVs when the modeling work is done. Since you want to have proper texture display while modeling you migh t try projecting your textures using several planar UVW mappings on different channels and material IDs.

You'll need a proper texture for either way.
Old 07-27-2013, 02:53 PM   #5
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Ok thank you very much!

I go with uvw map
Old 07-27-2013, 02:53 PM   #6
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