Slate Material Editor

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 07 July 2013   #1
Slate Material Editor

Hi,

I'm wondering... Does Slate Material Editor have I/O nodes to modify a specific channel? Like building materials in UDK? Or any plugin that makes this work?
 
Old 07 July 2013   #2
There may be, but max is not built that way because it doesn't need to be. We use separate channels in UDK to minimize texture memory, which isn't as big of a deal for high end 3D.
 
Old 07 July 2013   #3
I've given this more thought and maybe you could do something with the output rollout and turning of levels corrections at the bottom there. You can select channels individually there.
 
Old 07 July 2013   #4
You can also use/modify separate channels with the color correction map.
 
Old 07 July 2013   #5
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:54 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.