Animation workflow

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  07 July 2013
Animation workflow

I'm working with a large scene (city set + 30 or so hand animated characters). Most characters have been animated separately. I animated them alone and merged them in. Really nice and responsive time slider + frame rate when I do them separately. Now that they're merged in, I now want to add in a character who will be interacting with the other 30 (hand-to-hand combat). I'd like to hide all characters he's not interacting with to increase frame rate and time slider speed. Doing this with the layers dialog gives much better frame rate, but the time slider is still really sluggish. Any suggestions for really truly hiding these characters so I can get back some animation speed?

I'm also open to completely different workflows. I'm considered trying to do 90% of the animation in a separate scene with boxes representing the secondary characters, merge in and do the last 10% in a dog slow environment.
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:11 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.