|07-18-2013, 07:14 AM||#1|
Join Date: Jul 2013
MR Render Fuzzy with Daylight
I wonder if anyone can help me.
I am learning 3ds Max and had found the wonders of the MR daylight system which worked fantastically once, but now every time I use it and render the scene it comes out fuzzy, almost pixilated with the room in a kind of haze.
I am sure there is a setting I haven't selected, but I feel like I have tried everything I know and it hasn't sharpened the render at all.
It is an interior scene with daylight on manual and 2 x sky portals for 2 windows.
If anyone has any suggestions I would be really grateful as I am tearing my hair out at the moment!
|07-24-2013, 12:47 PM||#5|
St. Paul, USA
Join Date: Jul 2007
Without the scene it is hard to tell, but if I had to guess I would say the Shadow Samples on your Sky portals are probably too low. If you are brute forcing your Final Gather, this could also cause a similar noise if your Rays per FG point are too low. You seem to have some splotches around the door as well, so I'm thinking either photons, FG or your materials are also causing some other issues.
www.psvisuals.com - 3D Visualization and Content Creation
|07-24-2013, 03:54 PM||#7|
Senior 3d Animator
Richmond Hill, Canada
Join Date: Sep 2006
Not enough samples for Indirect Illumination from the look of it.
You can keep the same setting and use this for a work around:
Under FG Point Interpolation turn on Use Radius Interpolation Method and make Radius something small like 1 and Min Radius at .1.
If this works then that was your issue. You can either use the work around or up your samples till you get something that looks good.
edit: ... or maybe not... not sure... is that the full resolution image or something shrunken down?
Also are you using Split Scanline rendering?
|07-24-2013, 03:54 PM||#8|
Join Date: Sep 2003
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