Importing Ai files as mesh

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  06 June 2013
Upload the file, and I will look at this for you.
It should be straight forward.
I will list the steps I went through too.
__________________
Portfolio - https://www.behance.net/anthonyy
Animation - https://vimeo.com/user4968148/videos
 
  06 June 2013
Hi I have attached the ai file in zipped folder.....really appreciate the guide you have offered
Attached Files
File Type: zip max test.zip (94.4 KB, 2 views)
 
  06 June 2013
Here you go, I think this is what you wanted. All the segments were separated so I went into vertex mode selected them all and clicked weld.
Attached Files
File Type: zip bevel_sign.zip (27.2 KB, 3 views)
 
  06 June 2013
Thanks - I can only see in a thumbnail when I try to open......using max 2011 could you back save please?
 
  06 June 2013
Try this one its for 2010.
Attached Files
File Type: zip bevel_sign_2010.zip (27.3 KB, 3 views)
 
  06 June 2013
That is perfect.....thanks

Could you write a step guide from import please.....
 
  06 June 2013
Sure its quite simple.

1 - import as single mesh
2 - got to vertex sub object mode
3 - select all vertices
4 - click on the weld button which is will be on the modifier panel.
5 apply bevel modifier

you may have to adjust the bevel settings to fit the specific spline.
 
  06 June 2013
Thank you for your help.....much appreciated
 
  06 June 2013
I now have a more complicated file to handle, any ideas on this one....I would need to create an object of each colour so I can apply different materials to them...
Attached Images
File Type: png multi-colour-test.png (22.1 KB, 10 views)
Attached Files
File Type: zip multi colour max test.zip (104.7 KB, 3 views)
 
  06 June 2013
Found a work around.......created in a similar fashion to the single colour....cloned 3 times, each object has its own colour/material now....worked a treat!

May be an easier way, but could not get tansparancy to work effectively with bitmaps so decided to model the objects to get a more realistic look.....
 
  06 June 2013
Anyone have any ideas on how to get the clear plastic to look more realistic? I have used a standard raytrace material classed as clear glass from the material library.....but as you can see from the thumbnail it looks pretty bad....I would appreciate any ideas on how to achieve a more realistic look.
Attached Images
File Type: png Clear-material.png (53.4 KB, 5 views)
 
  06 June 2013
Look at how photographers make attractive production shots of any object you are trying to reproduce or present. They use a background, lighting and shadows and you can use an environment reflection on the glass to suggest its glossiness. You can add the reflection in the material. Google clear signs and click on images.
__________________
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
 
  06 June 2013
I require a clear background as I plan on using the image in marketing material. When I first started using max baxk in 2001 the materials seemed more realistic, I'm still using the material library of raytrace........could this be where I'm going wrong?
 
  06 June 2013
Using std autodesk clear plastic managed to achieve this which I think is a reasonable result
Attached Images
File Type: png clear sign.png (92.8 KB, 2 views)
 
  06 June 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:42 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.