Importing Ai files as mesh

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Old 06 June 2013   #16
Upload the file, and I will look at this for you.
It should be straight forward.
I will list the steps I went through too.
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Old 06 June 2013   #17
Hi I have attached the ai file in zipped folder.....really appreciate the guide you have offered
Attached Files
File Type: zip max test.zip (94.4 KB, 2 views)
 
Old 06 June 2013   #18
Here you go, I think this is what you wanted. All the segments were separated so I went into vertex mode selected them all and clicked weld.
Attached Files
File Type: zip bevel_sign.zip (27.2 KB, 3 views)
 
Old 06 June 2013   #19
Thanks - I can only see in a thumbnail when I try to open......using max 2011 could you back save please?
 
Old 06 June 2013   #20
Try this one its for 2010.
Attached Files
File Type: zip bevel_sign_2010.zip (27.3 KB, 3 views)
 
Old 06 June 2013   #21
That is perfect.....thanks

Could you write a step guide from import please.....
 
Old 06 June 2013   #22
Sure its quite simple.

1 - import as single mesh
2 - got to vertex sub object mode
3 - select all vertices
4 - click on the weld button which is will be on the modifier panel.
5 apply bevel modifier

you may have to adjust the bevel settings to fit the specific spline.
 
Old 06 June 2013   #23
Thank you for your help.....much appreciated
 
Old 06 June 2013   #24
I now have a more complicated file to handle, any ideas on this one....I would need to create an object of each colour so I can apply different materials to them...
Attached Images
File Type: png multi-colour-test.png (22.1 KB, 10 views)
Attached Files
File Type: zip multi colour max test.zip (104.7 KB, 3 views)
 
Old 06 June 2013   #25
Found a work around.......created in a similar fashion to the single colour....cloned 3 times, each object has its own colour/material now....worked a treat!

May be an easier way, but could not get tansparancy to work effectively with bitmaps so decided to model the objects to get a more realistic look.....
 
Old 06 June 2013   #26
Anyone have any ideas on how to get the clear plastic to look more realistic? I have used a standard raytrace material classed as clear glass from the material library.....but as you can see from the thumbnail it looks pretty bad....I would appreciate any ideas on how to achieve a more realistic look.
Attached Images
File Type: png Clear-material.png (53.4 KB, 5 views)
 
Old 06 June 2013   #27
Look at how photographers make attractive production shots of any object you are trying to reproduce or present. They use a background, lighting and shadows and you can use an environment reflection on the glass to suggest its glossiness. You can add the reflection in the material. Google clear signs and click on images.
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Old 06 June 2013   #28
I require a clear background as I plan on using the image in marketing material. When I first started using max baxk in 2001 the materials seemed more realistic, I'm still using the material library of raytrace........could this be where I'm going wrong?
 
Old 06 June 2013   #29
Using std autodesk clear plastic managed to achieve this which I think is a reasonable result
Attached Images
File Type: png clear sign.png (92.8 KB, 2 views)
 
Old 06 June 2013   #30
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