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Old 06-20-2013, 07:41 AM   #1
bretleon
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bret
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Question Best way to approach this job?

Hi!
I got this small job for a client, and i thought it was going to be easy..
However I am struggeling to find the best way to do this in Max.
So far I have experimented with cloth modifier, and a bend modifier and somehow try to make them work together.
The storyboard is pretty straight forward.
Logo 1 tears off and reveal logo 2 beneath.
Any suggestions?
Thx!
Attached Images
File Type: jpg logo_a.jpg (7.8 KB, 41 views)
File Type: jpg logo_b.jpg (9.7 KB, 51 views)
File Type: jpg logo_c.jpg (10.0 KB, 42 views)
 
Old 06-20-2013, 09:14 AM   #2
DanGrover
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I think the easiest way might be to have a separate bit of geometry for each of the 4 "sides" of the box. Then rig each one individually with a set of bones and just curl them backwards, like a finger doing a "come here" motion. This way, they will appear to "tear" at the seems (as they're separate bits of geo already).

The tricky bit would be the two ends.
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Old 06-20-2013, 03:46 PM   #3
fferro2
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This tutorial (in german) is related, maybe could help you:
http://www.3dmax.de/neu/tutorials/a...lorolletut.html
Best
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Old 06-20-2013, 04:55 PM   #4
darthviper107
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Zachary Brackin
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If you wanted to do it with cloth, you could attach some vertices to a cylinder, and then animate the cylinder to pull it up, cloth has the ability to have tearing so it would tear it away from the rest of the object.
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Old 06-20-2013, 04:55 PM   #5
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