Best way to approach this job?

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  06 June 2013
Question Best way to approach this job?

I got this small job for a client, and i thought it was going to be easy..
However I am struggeling to find the best way to do this in Max.
So far I have experimented with cloth modifier, and a bend modifier and somehow try to make them work together.
The storyboard is pretty straight forward.
Logo 1 tears off and reveal logo 2 beneath.
Any suggestions?
Attached Images
File Type: jpg logo_a.jpg (7.8 KB, 41 views)
File Type: jpg logo_b.jpg (9.7 KB, 51 views)
File Type: jpg logo_c.jpg (10.0 KB, 42 views)
  06 June 2013
I think the easiest way might be to have a separate bit of geometry for each of the 4 "sides" of the box. Then rig each one individually with a set of bones and just curl them backwards, like a finger doing a "come here" motion. This way, they will appear to "tear" at the seems (as they're separate bits of geo already).

The tricky bit would be the two ends.

  06 June 2013
This tutorial (in german) is related, maybe could help you:
Fernando Ferro
  06 June 2013
If you wanted to do it with cloth, you could attach some vertices to a cylinder, and then animate the cylinder to pull it up, cloth has the ability to have tearing so it would tear it away from the rest of the object.
The Z-Axis
  06 June 2013
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