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Old 06-20-2013, 07:41 AM   #1
NEW YORK, Norway
Join Date: May 2007
Posts: 34
Question Best way to approach this job?

I got this small job for a client, and i thought it was going to be easy..
However I am struggeling to find the best way to do this in Max.
So far I have experimented with cloth modifier, and a bend modifier and somehow try to make them work together.
The storyboard is pretty straight forward.
Logo 1 tears off and reveal logo 2 beneath.
Any suggestions?
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Old 06-20-2013, 09:14 AM   #2
Dan Grover
Technical Director
River Film
London, United Kingdom
Join Date: Sep 2004
Posts: 355
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I think the easiest way might be to have a separate bit of geometry for each of the 4 "sides" of the box. Then rig each one individually with a set of bones and just curl them backwards, like a finger doing a "come here" motion. This way, they will appear to "tear" at the seems (as they're separate bits of geo already).

The tricky bit would be the two ends.

Old 06-20-2013, 03:46 PM   #3
forensic animator
Join Date: Mar 2003
Posts: 489
This tutorial (in german) is related, maybe could help you:
Fernando Ferro
Old 06-20-2013, 04:55 PM   #4
darthviper107's Avatar
Zachary Brackin
3D Artist
Precocity LLC
Dallas, USA
Join Date: Feb 2004
Posts: 4,124
If you wanted to do it with cloth, you could attach some vertices to a cylinder, and then animate the cylinder to pull it up, cloth has the ability to have tearing so it would tear it away from the rest of the object.
The Z-Axis
Old 06-20-2013, 04:55 PM   #5
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