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Old 06-18-2013, 08:53 PM   #1
CKojah
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Scanline Baking Question

Hey everyone. I'm new here and come bearing a question that has had me stuck for about a week. I have been baking basic scenes for little projects for a while now and never noticed this until now.

It seems that the lighting on my bake is dependent on the camera angle. I guess I never noticed this because I've been using very flat colors or materials up until now, and this one is very specular.

A couple of things don't make sense to me on this. I can understand how the highlight depends on your view, but some of my objects should be getting 3 highlights from 3 sides and it's a real bummer that it's not going to work that way :(

Is there a way to bake exactly what light is hitting the model exactly? Is there a setting I messed up along the way? If someone could help me it would be doing me a huge favor, thanks very much.
 
Old 06-18-2013, 09:41 PM   #2
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Are you putting lights into the scene or relying upon the default lighting ?
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Old 06-18-2013, 10:06 PM   #3
CKojah
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Quote:
Originally Posted by hotknife
Are you putting lights into the scene or relying upon the default lighting ?


I forgot to mention that. I am using 4 0.6 spotlights around the model. It's sorta 4 sided so I wanted it to have an all over light. I am going to look into turning off the default lights (very completely.) Because it does seem weird.

Last edited by CKojah : 06-19-2013 at 03:12 AM.
 
Old 06-18-2013, 10:18 PM   #4
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no luck. It's definitely all lit by my scene lights.
 
Old 06-18-2013, 10:18 PM   #5
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