Possible to remap bitmap where R=Refl G=Gloss B=Bump

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  06 June 2013
Possible to remap bitmap where R=Refl G=Gloss B=Bump

Is this possible, I'm trying with a targa file?

Would be quite handy to reuse a multichannel bitmap in my shader tree.
  06 June 2013
Put your map in a color corrector map, choose monochrome and for each of the R,G and B channels choose the same color and voilla - you get the channel as a monochrome output
  06 June 2013
EDIT: misread post

Gotcha! Much appreciated. This CC node is pretty damn handy. Nice one.

Last edited by MisterS : 06 June 2013 at 08:20 AM.
  06 June 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:09 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.