Automatically update render output and element filenames

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Old 06 June 2013   #1
Automatically update render output and element filenames

Is there an easy way to manage render output and render element filenames and have them update themselves with each new scene version you save? Say you have 10+ render elements with custom names or you want them to be in their own directory, updating each element path and filename with the new version can get tedious.


In Maya, you can just enter <Scene> in the output and it will automatically use the scene name in the filename or path. Is there something similar that can be done in Max?
 
Old 06 June 2013   #2
you could use the batch camera script
http://www.scriptspot.com/3ds-max/s...camera-render-2
it can do such things
ps - in the default setup it exports as commandline, but this can be changed in the settings, so you can render within the active session
 
Old 06 June 2013   #3
thanks for the script link, I'll check it out. I'm still curious if there's another way though...
 
Old 06 June 2013   #4
Just so I understand, you're not opposed to using scripts, right?
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Old 06 June 2013   #5
hey em3, I'm not opposed to scripts, just not running the whole render through one. I actually started looking into making a script that would run through the current render elements' file names to find and replace text, but my limited maxscript experience is making it slow for me
 
Old 06 June 2013   #6
I am sure rpmanager can do this:
http://www.rpmanager.com/about.htm

It is a lot more powerfull than Maya's render passes, can't compare.
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Old 06 June 2013   #7
rpmanager probably can, it looks pretty powerful, but I was just looking for something quick and easy.

It took some trial and error since I haven't done much scripting before, but I made a macroscript that allows you to search and replace text in the render element names and filenames, and the render output filename at the same time. It's attached if anyone else wants to check it out.
Attached Files
File Type: zip mk_RenderElementRenamer_v0.1.zip (1.2 KB, 7 views)
 
Old 06 June 2013   #8
Unfortunately, the only thing supporting tokens at this time is State Sets and the available tokens are limited. Hopefully, this will be expanded in the future.

-Eric
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Old 06 June 2013   #9
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